/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/xray_re/ |
H A D | xr_scene_objects.h | 36 class xr_custom_object { 38 xr_custom_object(xr_scene& scene); 39 virtual ~xr_custom_object(); 74 TYPEDEF_STD_VECTOR_PTR(xr_custom_object) in TYPEDEF_STD_VECTOR_PTR() argument 76 inline xr_scene& xr_custom_object::scene() const { return m_scene; } in TYPEDEF_STD_VECTOR_PTR() 78 inline uint32_t& xr_custom_object::co_flags() { return m_flags; } in co_flags() 79 inline uint32_t xr_custom_object::co_flags() const { return m_flags; } in co_flags() 80 inline std::string& xr_custom_object::co_name() { return m_name; } in co_name() 82 inline fvector3& xr_custom_object::co_position() { return m_position; } in co_position() 84 inline fvector3& xr_custom_object::co_rotation() { return m_rotation; } in co_rotation() [all …]
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H A D | xr_scene_objects.cxx | 10 xr_custom_object::xr_custom_object(xr_scene& scene, tools_class_id class_id): in xr_custom_object() function in xr_custom_object 19 xr_custom_object::~xr_custom_object() in ~xr_custom_object() 24 void xr_custom_object::load(xr_reader& r) in load() 63 void xr_custom_object::save_v12(xr_ini_writer* w) const in save_v12() 74 void xr_custom_object::save(xr_writer& w) const in save()
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H A D | xr_scene_spawns.h | 35 class xr_spawn_object: public xr_custom_object { 61 xr_custom_object*& attached_object(); 62 const xr_custom_object* attached_object() const; 84 xr_custom_object* m_attached_object; 101 inline xr_custom_object*& xr_spawn_object::attached_object() { return m_attached_object; } in attached_object() 102 inline const xr_custom_object* xr_spawn_object::attached_object() const { return m_attached_object;… in attached_object()
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H A D | xr_scene.h | 83 class xr_custom_object; variable 95 void load_objects(xr_reader& r, uint32_t chunk_id, std::vector<xr_custom_object*>& objects); 96 …void save_objects(xr_writer& w, uint32_t chunk_id, const std::vector<xr_custom_object*>& objects… 97 …void save_objects(xr_ini_writer* w, const std::vector<xr_custom_object*>& objects, const char* p… 99 xr_custom_object* create_object(tools_class_id class_id); 149 std::vector<xr_custom_object*> m_objects; // unused really
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H A D | xr_scene_particles.cxx | 9 xr_custom_object(scene, TOOLS_CLASS_PARTICLE) {} in xr_particle_object() 19 xr_custom_object::load(r); in load() 28 xr_custom_object::save_v12(w); in save_v12() 37 xr_custom_object::save(w); in save()
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H A D | xr_scene_shapes.cxx | 10 xr_custom_object(scene, TOOLS_CLASS_SHAPE) {} in xr_shape_object() 13 xr_custom_object(scene, class_id) {} in xr_shape_object() 28 xr_custom_object::load(r); in load() 42 xr_custom_object::save(w); in save() 90 xr_custom_object::save_v12(w); in save_v12()
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H A D | xr_scene_glows.cxx | 9 xr_custom_object(scene, TOOLS_CLASS_GLOW), in xr_glow_object() 21 xr_custom_object::load(r); in load() 45 xr_custom_object::save_v12(w); in save_v12() 57 xr_custom_object::save(w); in save()
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H A D | xr_scene_portals.cxx | 9 xr_custom_object(scene, TOOLS_CLASS_PORTAL) {} in xr_portal_object() 19 xr_custom_object::load(r); in load() 35 xr_custom_object::save_v12(w); in save_v12() 48 xr_custom_object::save(w); in save()
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H A D | xr_scene_groups.cxx | 9 xr_custom_object(scene, TOOLS_CLASS_GROUP), in xr_group_object() 20 xr_custom_object::load(r); in load() 37 xr_custom_object::save_v12(w); in save_v12() 53 xr_custom_object::save(w); in save()
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H A D | xr_scene_sectors.cxx | 10 xr_custom_object(scene, TOOLS_CLASS_SECTOR), in xr_sector_object() 32 xr_custom_object::load(r); in load() 53 xr_custom_object::save(w); in save() 75 xr_custom_object::save_v12(w); in save_v12()
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H A D | xr_scene_visuals.cxx | 9 xr_custom_object(scene, TOOLS_CLASS_SCENE_OBJECT), in xr_visual_object() 30 xr_custom_object::load(r); in load() 44 xr_custom_object::save(w); in save() 56 xr_custom_object::save_v12(w); in save_v12()
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H A D | xr_scene_sound_envs.cxx | 19 xr_custom_object::load(r); in load() 29 xr_custom_object::save(w); in save() 39 xr_custom_object::save_v12(w); in save_v12()
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H A D | xr_scene_sound_srcs.cxx | 9 xr_custom_object(scene, TOOLS_CLASS_SOUND_SRC), in xr_sound_src_object() 28 xr_custom_object::load(r); in load() 66 xr_custom_object::save(w); in save() 92 xr_custom_object::save_v12(w); in save_v12()
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H A D | xr_scene_ways.cxx | 12 xr_custom_object(scene, TOOLS_CLASS_WAY), in xr_way_object() 31 xr_custom_object::load(r); in load() 55 xr_custom_object::save(w); in save() 93 xr_custom_object::save_v12(w); in save_v12()
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H A D | xr_scene_spawns.cxx | 11 xr_custom_object(scene, TOOLS_CLASS_SPAWN), m_attached_object(0) in xr_spawn_object() 52 xr_custom_object::load(r); in load() 105 xr_custom_object::save(w); in save() 152 xr_custom_object::save_v12(w); in save_v12()
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H A D | xr_scene_lights.cxx | 11 xr_custom_object(scene, TOOLS_CLASS_LIGHT), in xr_light_object() 38 xr_custom_object::load(r); in load() 97 xr_custom_object::save_v12(w); in save_v12() 121 xr_custom_object::save(w); in save()
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H A D | xr_scene.cxx | 151 xr_custom_object* xr_scene::create_object(tools_class_id class_id) in create_object() 185 void operator()(xr_custom_object*& object, xr_reader& r) { in operator ()() 209 struct write_object { void operator()(xr_custom_object* const& object, xr_writer& w) const { in operator ()() 224 struct ini_write_object { void operator()(xr_custom_object* const& object, xr_ini_writer* w) const { in operator ()() 228 void xr_scene::save_objects(xr_ini_writer* w, const std::vector<xr_custom_object*>& objects, const … in save_objects()
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H A D | xr_scene_particles.h | 20 class xr_particle_object: public xr_custom_object {
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H A D | xr_scene_shapes.h | 21 class xr_shape_object: public xr_custom_object {
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H A D | xr_scene_ways.h | 20 class xr_way_object: public xr_custom_object { in TYPEDEF_STD_VECTOR()
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H A D | xr_scene_groups.h | 28 class xr_group_object: public xr_custom_object {
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H A D | xr_scene_sectors.h | 30 class xr_sector_object: public xr_custom_object { in TYPEDEF_STD_VECTOR()
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H A D | xr_scene_portals.h | 21 class xr_portal_object: public xr_custom_object {
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H A D | xr_scene_glows.h | 25 class xr_glow_object: public xr_custom_object {
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/utils/converter/ |
H A D | level_tools.h | 19 class xr_custom_object; variable 147 std::vector<xray_re::xr_custom_object*>* m_scene_visuals; 148 std::vector<xray_re::xr_custom_object*>* m_scene_sectors;
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