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Searched refs:xr_custom_object (Results 1 – 25 of 28) sorted by relevance

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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/xray_re/
H A Dxr_scene_objects.h36 class xr_custom_object {
38 xr_custom_object(xr_scene& scene);
39 virtual ~xr_custom_object();
74 TYPEDEF_STD_VECTOR_PTR(xr_custom_object) in TYPEDEF_STD_VECTOR_PTR() argument
76 inline xr_scene& xr_custom_object::scene() const { return m_scene; } in TYPEDEF_STD_VECTOR_PTR()
78 inline uint32_t& xr_custom_object::co_flags() { return m_flags; } in co_flags()
79 inline uint32_t xr_custom_object::co_flags() const { return m_flags; } in co_flags()
80 inline std::string& xr_custom_object::co_name() { return m_name; } in co_name()
82 inline fvector3& xr_custom_object::co_position() { return m_position; } in co_position()
84 inline fvector3& xr_custom_object::co_rotation() { return m_rotation; } in co_rotation()
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H A Dxr_scene_objects.cxx10 xr_custom_object::xr_custom_object(xr_scene& scene, tools_class_id class_id): in xr_custom_object() function in xr_custom_object
19 xr_custom_object::~xr_custom_object() in ~xr_custom_object()
24 void xr_custom_object::load(xr_reader& r) in load()
63 void xr_custom_object::save_v12(xr_ini_writer* w) const in save_v12()
74 void xr_custom_object::save(xr_writer& w) const in save()
H A Dxr_scene_spawns.h35 class xr_spawn_object: public xr_custom_object {
61 xr_custom_object*& attached_object();
62 const xr_custom_object* attached_object() const;
84 xr_custom_object* m_attached_object;
101 inline xr_custom_object*& xr_spawn_object::attached_object() { return m_attached_object; } in attached_object()
102 inline const xr_custom_object* xr_spawn_object::attached_object() const { return m_attached_object;… in attached_object()
H A Dxr_scene.h83 class xr_custom_object; variable
95 void load_objects(xr_reader& r, uint32_t chunk_id, std::vector<xr_custom_object*>& objects);
96 …void save_objects(xr_writer& w, uint32_t chunk_id, const std::vector<xr_custom_object*>& objects…
97 …void save_objects(xr_ini_writer* w, const std::vector<xr_custom_object*>& objects, const char* p…
99 xr_custom_object* create_object(tools_class_id class_id);
149 std::vector<xr_custom_object*> m_objects; // unused really
H A Dxr_scene_particles.cxx9 xr_custom_object(scene, TOOLS_CLASS_PARTICLE) {} in xr_particle_object()
19 xr_custom_object::load(r); in load()
28 xr_custom_object::save_v12(w); in save_v12()
37 xr_custom_object::save(w); in save()
H A Dxr_scene_shapes.cxx10 xr_custom_object(scene, TOOLS_CLASS_SHAPE) {} in xr_shape_object()
13 xr_custom_object(scene, class_id) {} in xr_shape_object()
28 xr_custom_object::load(r); in load()
42 xr_custom_object::save(w); in save()
90 xr_custom_object::save_v12(w); in save_v12()
H A Dxr_scene_glows.cxx9 xr_custom_object(scene, TOOLS_CLASS_GLOW), in xr_glow_object()
21 xr_custom_object::load(r); in load()
45 xr_custom_object::save_v12(w); in save_v12()
57 xr_custom_object::save(w); in save()
H A Dxr_scene_portals.cxx9 xr_custom_object(scene, TOOLS_CLASS_PORTAL) {} in xr_portal_object()
19 xr_custom_object::load(r); in load()
35 xr_custom_object::save_v12(w); in save_v12()
48 xr_custom_object::save(w); in save()
H A Dxr_scene_groups.cxx9 xr_custom_object(scene, TOOLS_CLASS_GROUP), in xr_group_object()
20 xr_custom_object::load(r); in load()
37 xr_custom_object::save_v12(w); in save_v12()
53 xr_custom_object::save(w); in save()
H A Dxr_scene_sectors.cxx10 xr_custom_object(scene, TOOLS_CLASS_SECTOR), in xr_sector_object()
32 xr_custom_object::load(r); in load()
53 xr_custom_object::save(w); in save()
75 xr_custom_object::save_v12(w); in save_v12()
H A Dxr_scene_visuals.cxx9 xr_custom_object(scene, TOOLS_CLASS_SCENE_OBJECT), in xr_visual_object()
30 xr_custom_object::load(r); in load()
44 xr_custom_object::save(w); in save()
56 xr_custom_object::save_v12(w); in save_v12()
H A Dxr_scene_sound_envs.cxx19 xr_custom_object::load(r); in load()
29 xr_custom_object::save(w); in save()
39 xr_custom_object::save_v12(w); in save_v12()
H A Dxr_scene_sound_srcs.cxx9 xr_custom_object(scene, TOOLS_CLASS_SOUND_SRC), in xr_sound_src_object()
28 xr_custom_object::load(r); in load()
66 xr_custom_object::save(w); in save()
92 xr_custom_object::save_v12(w); in save_v12()
H A Dxr_scene_ways.cxx12 xr_custom_object(scene, TOOLS_CLASS_WAY), in xr_way_object()
31 xr_custom_object::load(r); in load()
55 xr_custom_object::save(w); in save()
93 xr_custom_object::save_v12(w); in save_v12()
H A Dxr_scene_spawns.cxx11 xr_custom_object(scene, TOOLS_CLASS_SPAWN), m_attached_object(0) in xr_spawn_object()
52 xr_custom_object::load(r); in load()
105 xr_custom_object::save(w); in save()
152 xr_custom_object::save_v12(w); in save_v12()
H A Dxr_scene_lights.cxx11 xr_custom_object(scene, TOOLS_CLASS_LIGHT), in xr_light_object()
38 xr_custom_object::load(r); in load()
97 xr_custom_object::save_v12(w); in save_v12()
121 xr_custom_object::save(w); in save()
H A Dxr_scene.cxx151 xr_custom_object* xr_scene::create_object(tools_class_id class_id) in create_object()
185 void operator()(xr_custom_object*& object, xr_reader& r) { in operator ()()
209 struct write_object { void operator()(xr_custom_object* const& object, xr_writer& w) const { in operator ()()
224 struct ini_write_object { void operator()(xr_custom_object* const& object, xr_ini_writer* w) const { in operator ()()
228 void xr_scene::save_objects(xr_ini_writer* w, const std::vector<xr_custom_object*>& objects, const … in save_objects()
H A Dxr_scene_particles.h20 class xr_particle_object: public xr_custom_object {
H A Dxr_scene_shapes.h21 class xr_shape_object: public xr_custom_object {
H A Dxr_scene_ways.h20 class xr_way_object: public xr_custom_object { in TYPEDEF_STD_VECTOR()
H A Dxr_scene_groups.h28 class xr_group_object: public xr_custom_object {
H A Dxr_scene_sectors.h30 class xr_sector_object: public xr_custom_object { in TYPEDEF_STD_VECTOR()
H A Dxr_scene_portals.h21 class xr_portal_object: public xr_custom_object {
H A Dxr_scene_glows.h25 class xr_glow_object: public xr_custom_object {
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/utils/converter/
H A Dlevel_tools.h19 class xr_custom_object; variable
147 std::vector<xray_re::xr_custom_object*>* m_scene_visuals;
148 std::vector<xray_re::xr_custom_object*>* m_scene_sectors;

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