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Searched refs:y2z2_y (Results 1 – 1 of 1) sorted by relevance

/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dgl_main.c2347 float y1z2_y, y2z2_y; in gld_DrawSprite() local
2355 y2z2_y = -(y2c * sin_paperitems_pitch); in gld_DrawSprite()
2359 x3 = +(sprite->x1 * cos_inv_yaw - y2z2_y * sin_inv_yaw) + sprite->x; in gld_DrawSprite()
2360 x4 = +(sprite->x2 * cos_inv_yaw - y2z2_y * sin_inv_yaw) + sprite->x; in gld_DrawSprite()
2367 z3 = -(sprite->x1 * sin_inv_yaw + y2z2_y * cos_inv_yaw) + sprite->z; in gld_DrawSprite()
2368 z4 = -(sprite->x2 * sin_inv_yaw + y2z2_y * cos_inv_yaw) + sprite->z; in gld_DrawSprite()