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/dports/science/jmol/jmol-14.32.7/src/org/jmol/util/
H A DShader.java64 private float xLight, yLight, zLight; field in Shader
76 yLight = lightSource.y; in setLightSource()
316 float NdotL = (useLight ? x * xLight + y * yLight + z * zLight : z); in getShadeF()