Searched refs:yPoint4 (Results 1 – 2 of 2) sorted by relevance
1298 float xPoint3, float yPoint3, float xPoint4, float yPoint4) { in computeIntersection() argument1300 xPoint3, yPoint3, xPoint4, yPoint4); in computeIntersection()
3006 float xPoint3, float yPoint3, float xPoint4, float yPoint4) {3010 float alpha2 = (yPoint4 - yPoint3) / (xPoint4 - xPoint3);3017 float beta2 = yPoint4 - alpha2 * xPoint4;3032 float beta2 = yPoint4 - alpha2 * xPoint4;