Searched refs:y_sin (Results 1 – 1 of 1) sorted by relevance
397 float x_sin, y_sin, y, min_y; in drawTextGL() local433 y_sin = 0.75*sin(i+game->frame*0.09); in drawTextGL()438 glTranslatef(-(width/2.0)-x_sin, y+y_sin, 0.0); in drawTextGL()