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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/texturing/
H A Darray-depth-roundtrip.c135 int zoffset, x_tile, y_tile, i; in piglit_display() local
172 for (y_tile = 0; y_tile < NUM_TILES_DOWN; ++y_tile) { in piglit_display()
178 { 0, yscale, 0, yscale * y_tile - 1 }, in piglit_display()
182 zoffset = NUM_TILES_ACROSS * y_tile + x_tile; in piglit_display()
190 for (y_tile = 0; y_tile < NUM_TILES_DOWN; ++y_tile) { in piglit_display()
192 zoffset = NUM_TILES_ACROSS * y_tile + x_tile; in piglit_display()
198 y_tile * TEX_HEIGHT, in piglit_display()
/dports/games/julius/julius-1.7.0/src/figure/
H A Dformation_enemy.c163 *y_tile = best_building->y; in formation_rioter_get_target_building()
167 *y_tile = best_building->y; in formation_rioter_get_target_building()
272 int x_tile, y_tile; in approach_target() local
275 formation_set_destination(m, x_tile, y_tile); in approach_target()
335 *y_tile = yy; in formation_enemy_move_formation_to()
483 int x_tile, y_tile; in update_enemy_movement() local
485 formation_set_destination(m, x_tile, y_tile); in update_enemy_movement()
493 int x_tile, y_tile; in update_enemy_movement() local
495 formation_set_destination(m, x_tile, y_tile); in update_enemy_movement()
546 int x_tile, y_tile; in update_enemy_formation() local
[all …]
H A Dformation_herd.c17 static int get_free_tile(int x, int y, int allow_negative_desirability, int *x_tile, int *y_tile) in get_free_tile() argument
48 *y_tile = y_found; in get_free_tile()
53 … int x, int y, int distance, int direction, int *x_tile, int *y_tile) in get_roaming_destination() argument
107 if (get_free_tile(x_target, y_target, allow_negative_desirability, x_tile, y_tile)) { in get_roaming_destination()
218 int x_tile, y_tile; in update_herd_formation() local
220 roam_distance, m->herd_direction, &x_tile, &y_tile)) { in update_herd_formation()
222 if (formation_enemy_move_formation_to(m, x_tile, y_tile, &x_tile, &y_tile)) { in update_herd_formation()
223 formation_set_destination(m, x_tile, y_tile); in update_herd_formation()
H A Dformation_enemy.h6 int formation_rioter_get_target_building(int *x_tile, int *y_tile);
8 int formation_enemy_move_formation_to(const formation *m, int x, int y, int *x_tile, int *y_tile);
/dports/games/augustus/augustus-3.1.0/src/figure/
H A Dformation_enemy.c201 int formation_rioter_get_target_building(int *x_tile, int *y_tile) in formation_rioter_get_target_building() argument
208 *y_tile = best_building->y; in formation_rioter_get_target_building()
239 *y_tile = best_building->road_access_y; in formation_rioter_get_target_building_for_robbery()
357 *y_tile = yy; in formation_enemy_move_formation_to()
505 int x_tile, y_tile; in update_enemy_movement() local
507 formation_set_destination(m, x_tile, y_tile); in update_enemy_movement()
515 int x_tile, y_tile; in update_enemy_movement() local
517 formation_set_destination(m, x_tile, y_tile); in update_enemy_movement()
568 int x_tile, y_tile; in update_enemy_formation() local
569 if (map_soldier_strength_get_max(m->x_home, m->y_home, 16, &x_tile, &y_tile)) { in update_enemy_formation()
[all …]
H A Dformation_herd.c19 static int get_free_tile(int x, int y, int allow_negative_desirability, int *x_tile, int *y_tile) in get_free_tile() argument
50 *y_tile = y_found; in get_free_tile()
55 … int x, int y, int distance, int direction, int *x_tile, int *y_tile) in get_roaming_destination() argument
109 if (get_free_tile(x_target, y_target, allow_negative_desirability, x_tile, y_tile)) { in get_roaming_destination()
222 int x_tile, y_tile; in update_herd_formation() local
224 roam_distance, m->herd_direction, &x_tile, &y_tile)) { in update_herd_formation()
226 if (formation_enemy_move_formation_to(m, x_tile, y_tile, &x_tile, &y_tile)) { in update_herd_formation()
227 formation_set_destination(m, x_tile, y_tile); in update_herd_formation()
H A Dformation_enemy.h6 int formation_rioter_get_target_building(int *x_tile, int *y_tile);
8 int formation_rioter_get_target_building_for_robbery(int x, int y, int* x_tile, int* y_tile);
10 int formation_enemy_move_formation_to(const formation *m, int x, int y, int *x_tile, int *y_tile);
/dports/games/julius/julius-1.7.0/src/figuretype/
H A Dwall.c130 static int tower_sentry_init_patrol(building *b, int *x_tile, int *y_tile) in tower_sentry_init_patrol() argument
143 if (map_routing_wall_tile_in_radius(x, y, 6, x_tile, y_tile)) { in tower_sentry_init_patrol()
161 if (map_routing_wall_tile_in_radius(x, y, 6, x_tile, y_tile)) { in tower_sentry_init_patrol()
194 int x_tile, y_tile; in figure_tower_sentry_action() local
195 if (tower_sentry_init_patrol(b, &x_tile, &y_tile)) { in figure_tower_sentry_action()
198 f->destination_y = y_tile; in figure_tower_sentry_action()
289 int x_tile, y_tile; in figure_tower_sentry_reroute() local
290 if (map_routing_wall_tile_in_radius(f->x, f->y, 2, &x_tile, &y_tile)) { in figure_tower_sentry_reroute()
295 f->previous_tile_y = f->y = y_tile; in figure_tower_sentry_reroute()
297 f->cross_country_y = 15 * y_tile; in figure_tower_sentry_reroute()
[all …]
H A Dcrime.c218 int x_tile, y_tile; in figure_rioter_action() local
219 int building_id = formation_rioter_get_target_building(&x_tile, &y_tile); in figure_rioter_action()
222 f->destination_y = y_tile; in figure_rioter_action()
234 int x_tile, y_tile; in figure_rioter_action() local
235 int building_id = formation_rioter_get_target_building(&x_tile, &y_tile); in figure_rioter_action()
238 f->destination_y = y_tile; in figure_rioter_action()
H A Dnative.c54 int x_tile, y_tile; in figure_indigenous_native_action() local
57 meeting->x, meeting->y, meeting->size, &x_tile, &y_tile)) { in figure_indigenous_native_action()
60 f->destination_y = y_tile; in figure_indigenous_native_action()
/dports/graphics/blender/blender-2.91.0/source/blender/editors/space_image/
H A Dimage_undo.c121 int x_tile, y_tile; member
156 int y_tile, in ED_image_paint_tile_find() argument
161 if (ptile->x_tile == x_tile && ptile->y_tile == y_tile) { in ED_image_paint_tile_find()
187 int y_tile, in ED_image_paint_tile_push() argument
218 ptile->y_tile = y_tile; in ED_image_paint_tile_push()
242 y_tile * ED_IMAGE_UNDO_TILE_SIZE, in ED_image_paint_tile_push()
457 for (uint y_tile = 0; y_tile < ubuf->tiles_dims[1]; y_tile += 1) { in ubuf_from_image_all_tiles() local
458 uint y = y_tile << ED_IMAGE_UNDO_TILE_BITS; in ubuf_from_image_all_tiles()
559 for (uint y_tile = 0; y_tile < ubuf->tiles_dims[1]; y_tile += 1) { in uhandle_restore_list() local
560 uint y = y_tile << ED_IMAGE_UNDO_TILE_BITS; in uhandle_restore_list()
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/dports/devel/py-asciimatics/asciimatics-1.13.0/samples/
H A Dmaps.py160 def _get_satellite_tile(self, x_tile, y_tile, z_tile): argument
162 cache_file = "mapscache/{}.{}.{}.jpg".format(z_tile, x_tile, y_tile)
165 url = _IMAGE_URL.format(z_tile, x_tile, y_tile, _KEY)
170 x_tile, y_tile, z_tile,
178 def _get_vector_tile(self, x_tile, y_tile, z_tile): argument
186 url = _VECTOR_URL.format(z_tile, x_tile, y_tile, _KEY)
224 y_tile = int(y_offset // size) + y
226 if (x_tile < 0 or x_tile >= n or y_tile < 0 or y_tile >= n or
240 self._get_satellite_tile(x_tile, y_tile, z_tile)
242 self._get_vector_tile(x_tile, y_tile, z_tile)
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/dports/games/augustus/augustus-3.1.0/src/figuretype/
H A Dwall.c137 static int tower_sentry_init_patrol(building *b, int *x_tile, int *y_tile) in tower_sentry_init_patrol() argument
150 if (map_routing_wall_tile_in_radius(x, y, 6, x_tile, y_tile)) { in tower_sentry_init_patrol()
172 if (map_routing_wall_tile_in_radius(x, y, 6, x_tile, y_tile)) { in tower_sentry_init_patrol()
244 int x_tile, y_tile; in figure_tower_sentry_action() local
245 if (tower_sentry_init_patrol(b, &x_tile, &y_tile)) { in figure_tower_sentry_action()
248 f->destination_y = y_tile; in figure_tower_sentry_action()
338 int x_tile, y_tile; in figure_tower_sentry_reroute() local
339 if (map_routing_wall_tile_in_radius(f->x, f->y, 2, &x_tile, &y_tile)) { in figure_tower_sentry_reroute()
344 f->previous_tile_y = f->y = y_tile; in figure_tower_sentry_reroute()
346 f->cross_country_y = 15 * y_tile; in figure_tower_sentry_reroute()
[all …]
H A Dcrime.c341 int x_tile, y_tile, resource = 0, target_building_id; in figure_rioter_action() local
342 target_building_id = formation_rioter_get_target_building(&x_tile, &y_tile); in figure_rioter_action()
346 f->destination_y = y_tile; in figure_rioter_action()
362 int x_tile, y_tile; in figure_rioter_action() local
363 int building_id = formation_rioter_get_target_building(&x_tile, &y_tile); in figure_rioter_action()
366 f->destination_y = y_tile; in figure_rioter_action()
406 int x_tile, y_tile, resource = 0, target_building_id; in figure_robber_action() local
407 …arget_building_id = formation_rioter_get_target_building_for_robbery(f->x, f->y, &x_tile, &y_tile); in figure_robber_action()
411 f->destination_y = y_tile; in figure_robber_action()
H A Dnative.c54 int x_tile, y_tile; in figure_indigenous_native_action() local
57 meeting->x, meeting->y, meeting->size, &x_tile, &y_tile)) { in figure_indigenous_native_action()
60 f->destination_y = y_tile; in figure_indigenous_native_action()
/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A Dparticles.h200 void add_fire_at_tile (int kind, Uint16 x_tile, Uint16 y_tile, float z);
211 void remove_fire_at_tile (Uint16 x_tile, Uint16 y_tile);
291 int add_particle_sys_at_tile (const char *file_name, int x_tile, int y_tile, unsigned int dynamic);
293 int add_particle_sys_at_tile (const char *file_name, int x_tile, int y_tile);
/dports/lang/halide/Halide-release_2019_08_27-2654-g664dc4993/apps/cuda_mat_mul/
H A Dmat_mul_generator.cpp29 const int y_tile = 4; in generate() local
46 .tile(x, y, xi, yi, x_tile * vec_size * warp_size, y_tile * y_unroll) in generate()
92 .split(Ay, yo, yi, y_tile) in generate()
/dports/graphics/blender/blender-2.91.0/source/blender/editors/include/
H A DED_paint.h78 int y_tile,
87 int y_tile,
/dports/games/julius/julius-1.7.0/src/map/
H A Dterrain.c146 int *x_tile, int *y_tile) in map_terrain_exists_clear_tile_in_radius() argument
156 *y_tile = yy; in map_terrain_exists_clear_tile_in_radius()
162 *y_tile = y_max; in map_terrain_exists_clear_tile_in_radius()
247 int map_terrain_get_adjacent_road_or_clear_land(int x, int y, int size, int *x_tile, int *y_tile) in map_terrain_get_adjacent_road_or_clear_land() argument
255 *y_tile = map_grid_offset_to_y(grid_offset); in map_terrain_get_adjacent_road_or_clear_land()
H A Dterrain.h62 int *x_tile, int *y_tile);
76 int map_terrain_get_adjacent_road_or_clear_land(int x, int y, int size, int *x_tile, int *y_tile);
/dports/games/augustus/augustus-3.1.0/src/map/
H A Dterrain.h80 int *x_tile, int *y_tile);
94 int map_terrain_get_adjacent_road_or_clear_land(int x, int y, int size, int *x_tile, int *y_tile);
H A Dterrain.c170 int *x_tile, int *y_tile) in map_terrain_exists_clear_tile_in_radius() argument
180 *y_tile = yy; in map_terrain_exists_clear_tile_in_radius()
186 *y_tile = y_max; in map_terrain_exists_clear_tile_in_radius()
271 int map_terrain_get_adjacent_road_or_clear_land(int x, int y, int size, int *x_tile, int *y_tile) in map_terrain_get_adjacent_road_or_clear_land() argument
279 *y_tile = map_grid_offset_to_y(grid_offset); in map_terrain_get_adjacent_road_or_clear_land()
/dports/cad/sumo/sumo-1.2.0/tools/contributed/sumopy/coremodules/landuse/
H A Dmaps.py442 y_tile = y0+iy*width_tile
443 print ' x_tile,y_tile', x_tile, y_tile
444 … bb = np.array([[x_tile, y_tile], [x_tile+width_tile, y_tile+width_tile]], np.float32)
448 y_sw = y_tile-offset[1]
/dports/games/freedroidrpg/freedroidrpg-0.16.1/src/
H A Dcolldet.c295 int x_tile, y_tile; in dlc_on_one_level() local
300 for (y_tile = y_tile_start; y_tile <= y_tile_end; y_tile++) { in dlc_on_one_level()
305 for (glue_index = 0; glue_index < lvl->map[y_tile][x_tile].glued_obstacles.size; glue_index++) { in dlc_on_one_level()
306 int *glued_obstacles = lvl->map[y_tile][x_tile].glued_obstacles.arr; in dlc_on_one_level()
/dports/lang/clover/mesa-21.3.6/src/gallium/drivers/vc4/
H A Dvc4_nir_lower_txf_ms.c83 nir_ssa_def *y_tile = nir_ushr(b, y, nir_imm_int(b, tile_h_shift)); in vc4_nir_lower_txf_ms_instr() local
87 nir_imul(b, y_tile, in vc4_nir_lower_txf_ms_instr()

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