/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/texturing/ |
H A D | array-depth-roundtrip.c | 135 int zoffset, x_tile, y_tile, i; in piglit_display() local 172 for (y_tile = 0; y_tile < NUM_TILES_DOWN; ++y_tile) { in piglit_display() 178 { 0, yscale, 0, yscale * y_tile - 1 }, in piglit_display() 182 zoffset = NUM_TILES_ACROSS * y_tile + x_tile; in piglit_display() 190 for (y_tile = 0; y_tile < NUM_TILES_DOWN; ++y_tile) { in piglit_display() 192 zoffset = NUM_TILES_ACROSS * y_tile + x_tile; in piglit_display() 198 y_tile * TEX_HEIGHT, in piglit_display()
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/dports/games/julius/julius-1.7.0/src/figure/ |
H A D | formation_enemy.c | 163 *y_tile = best_building->y; in formation_rioter_get_target_building() 167 *y_tile = best_building->y; in formation_rioter_get_target_building() 272 int x_tile, y_tile; in approach_target() local 275 formation_set_destination(m, x_tile, y_tile); in approach_target() 335 *y_tile = yy; in formation_enemy_move_formation_to() 483 int x_tile, y_tile; in update_enemy_movement() local 485 formation_set_destination(m, x_tile, y_tile); in update_enemy_movement() 493 int x_tile, y_tile; in update_enemy_movement() local 495 formation_set_destination(m, x_tile, y_tile); in update_enemy_movement() 546 int x_tile, y_tile; in update_enemy_formation() local [all …]
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H A D | formation_herd.c | 17 static int get_free_tile(int x, int y, int allow_negative_desirability, int *x_tile, int *y_tile) in get_free_tile() argument 48 *y_tile = y_found; in get_free_tile() 53 … int x, int y, int distance, int direction, int *x_tile, int *y_tile) in get_roaming_destination() argument 107 if (get_free_tile(x_target, y_target, allow_negative_desirability, x_tile, y_tile)) { in get_roaming_destination() 218 int x_tile, y_tile; in update_herd_formation() local 220 roam_distance, m->herd_direction, &x_tile, &y_tile)) { in update_herd_formation() 222 if (formation_enemy_move_formation_to(m, x_tile, y_tile, &x_tile, &y_tile)) { in update_herd_formation() 223 formation_set_destination(m, x_tile, y_tile); in update_herd_formation()
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H A D | formation_enemy.h | 6 int formation_rioter_get_target_building(int *x_tile, int *y_tile); 8 int formation_enemy_move_formation_to(const formation *m, int x, int y, int *x_tile, int *y_tile);
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/dports/games/augustus/augustus-3.1.0/src/figure/ |
H A D | formation_enemy.c | 201 int formation_rioter_get_target_building(int *x_tile, int *y_tile) in formation_rioter_get_target_building() argument 208 *y_tile = best_building->y; in formation_rioter_get_target_building() 239 *y_tile = best_building->road_access_y; in formation_rioter_get_target_building_for_robbery() 357 *y_tile = yy; in formation_enemy_move_formation_to() 505 int x_tile, y_tile; in update_enemy_movement() local 507 formation_set_destination(m, x_tile, y_tile); in update_enemy_movement() 515 int x_tile, y_tile; in update_enemy_movement() local 517 formation_set_destination(m, x_tile, y_tile); in update_enemy_movement() 568 int x_tile, y_tile; in update_enemy_formation() local 569 if (map_soldier_strength_get_max(m->x_home, m->y_home, 16, &x_tile, &y_tile)) { in update_enemy_formation() [all …]
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H A D | formation_herd.c | 19 static int get_free_tile(int x, int y, int allow_negative_desirability, int *x_tile, int *y_tile) in get_free_tile() argument 50 *y_tile = y_found; in get_free_tile() 55 … int x, int y, int distance, int direction, int *x_tile, int *y_tile) in get_roaming_destination() argument 109 if (get_free_tile(x_target, y_target, allow_negative_desirability, x_tile, y_tile)) { in get_roaming_destination() 222 int x_tile, y_tile; in update_herd_formation() local 224 roam_distance, m->herd_direction, &x_tile, &y_tile)) { in update_herd_formation() 226 if (formation_enemy_move_formation_to(m, x_tile, y_tile, &x_tile, &y_tile)) { in update_herd_formation() 227 formation_set_destination(m, x_tile, y_tile); in update_herd_formation()
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H A D | formation_enemy.h | 6 int formation_rioter_get_target_building(int *x_tile, int *y_tile); 8 int formation_rioter_get_target_building_for_robbery(int x, int y, int* x_tile, int* y_tile); 10 int formation_enemy_move_formation_to(const formation *m, int x, int y, int *x_tile, int *y_tile);
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/dports/games/julius/julius-1.7.0/src/figuretype/ |
H A D | wall.c | 130 static int tower_sentry_init_patrol(building *b, int *x_tile, int *y_tile) in tower_sentry_init_patrol() argument 143 if (map_routing_wall_tile_in_radius(x, y, 6, x_tile, y_tile)) { in tower_sentry_init_patrol() 161 if (map_routing_wall_tile_in_radius(x, y, 6, x_tile, y_tile)) { in tower_sentry_init_patrol() 194 int x_tile, y_tile; in figure_tower_sentry_action() local 195 if (tower_sentry_init_patrol(b, &x_tile, &y_tile)) { in figure_tower_sentry_action() 198 f->destination_y = y_tile; in figure_tower_sentry_action() 289 int x_tile, y_tile; in figure_tower_sentry_reroute() local 290 if (map_routing_wall_tile_in_radius(f->x, f->y, 2, &x_tile, &y_tile)) { in figure_tower_sentry_reroute() 295 f->previous_tile_y = f->y = y_tile; in figure_tower_sentry_reroute() 297 f->cross_country_y = 15 * y_tile; in figure_tower_sentry_reroute() [all …]
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H A D | crime.c | 218 int x_tile, y_tile; in figure_rioter_action() local 219 int building_id = formation_rioter_get_target_building(&x_tile, &y_tile); in figure_rioter_action() 222 f->destination_y = y_tile; in figure_rioter_action() 234 int x_tile, y_tile; in figure_rioter_action() local 235 int building_id = formation_rioter_get_target_building(&x_tile, &y_tile); in figure_rioter_action() 238 f->destination_y = y_tile; in figure_rioter_action()
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H A D | native.c | 54 int x_tile, y_tile; in figure_indigenous_native_action() local 57 meeting->x, meeting->y, meeting->size, &x_tile, &y_tile)) { in figure_indigenous_native_action() 60 f->destination_y = y_tile; in figure_indigenous_native_action()
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/dports/graphics/blender/blender-2.91.0/source/blender/editors/space_image/ |
H A D | image_undo.c | 121 int x_tile, y_tile; member 156 int y_tile, in ED_image_paint_tile_find() argument 161 if (ptile->x_tile == x_tile && ptile->y_tile == y_tile) { in ED_image_paint_tile_find() 187 int y_tile, in ED_image_paint_tile_push() argument 218 ptile->y_tile = y_tile; in ED_image_paint_tile_push() 242 y_tile * ED_IMAGE_UNDO_TILE_SIZE, in ED_image_paint_tile_push() 457 for (uint y_tile = 0; y_tile < ubuf->tiles_dims[1]; y_tile += 1) { in ubuf_from_image_all_tiles() local 458 uint y = y_tile << ED_IMAGE_UNDO_TILE_BITS; in ubuf_from_image_all_tiles() 559 for (uint y_tile = 0; y_tile < ubuf->tiles_dims[1]; y_tile += 1) { in uhandle_restore_list() local 560 uint y = y_tile << ED_IMAGE_UNDO_TILE_BITS; in uhandle_restore_list() [all …]
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/dports/devel/py-asciimatics/asciimatics-1.13.0/samples/ |
H A D | maps.py | 160 def _get_satellite_tile(self, x_tile, y_tile, z_tile): argument 162 cache_file = "mapscache/{}.{}.{}.jpg".format(z_tile, x_tile, y_tile) 165 url = _IMAGE_URL.format(z_tile, x_tile, y_tile, _KEY) 170 x_tile, y_tile, z_tile, 178 def _get_vector_tile(self, x_tile, y_tile, z_tile): argument 186 url = _VECTOR_URL.format(z_tile, x_tile, y_tile, _KEY) 224 y_tile = int(y_offset // size) + y 226 if (x_tile < 0 or x_tile >= n or y_tile < 0 or y_tile >= n or 240 self._get_satellite_tile(x_tile, y_tile, z_tile) 242 self._get_vector_tile(x_tile, y_tile, z_tile) [all …]
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/dports/games/augustus/augustus-3.1.0/src/figuretype/ |
H A D | wall.c | 137 static int tower_sentry_init_patrol(building *b, int *x_tile, int *y_tile) in tower_sentry_init_patrol() argument 150 if (map_routing_wall_tile_in_radius(x, y, 6, x_tile, y_tile)) { in tower_sentry_init_patrol() 172 if (map_routing_wall_tile_in_radius(x, y, 6, x_tile, y_tile)) { in tower_sentry_init_patrol() 244 int x_tile, y_tile; in figure_tower_sentry_action() local 245 if (tower_sentry_init_patrol(b, &x_tile, &y_tile)) { in figure_tower_sentry_action() 248 f->destination_y = y_tile; in figure_tower_sentry_action() 338 int x_tile, y_tile; in figure_tower_sentry_reroute() local 339 if (map_routing_wall_tile_in_radius(f->x, f->y, 2, &x_tile, &y_tile)) { in figure_tower_sentry_reroute() 344 f->previous_tile_y = f->y = y_tile; in figure_tower_sentry_reroute() 346 f->cross_country_y = 15 * y_tile; in figure_tower_sentry_reroute() [all …]
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H A D | crime.c | 341 int x_tile, y_tile, resource = 0, target_building_id; in figure_rioter_action() local 342 target_building_id = formation_rioter_get_target_building(&x_tile, &y_tile); in figure_rioter_action() 346 f->destination_y = y_tile; in figure_rioter_action() 362 int x_tile, y_tile; in figure_rioter_action() local 363 int building_id = formation_rioter_get_target_building(&x_tile, &y_tile); in figure_rioter_action() 366 f->destination_y = y_tile; in figure_rioter_action() 406 int x_tile, y_tile, resource = 0, target_building_id; in figure_robber_action() local 407 …arget_building_id = formation_rioter_get_target_building_for_robbery(f->x, f->y, &x_tile, &y_tile); in figure_robber_action() 411 f->destination_y = y_tile; in figure_robber_action()
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H A D | native.c | 54 int x_tile, y_tile; in figure_indigenous_native_action() local 57 meeting->x, meeting->y, meeting->size, &x_tile, &y_tile)) { in figure_indigenous_native_action() 60 f->destination_y = y_tile; in figure_indigenous_native_action()
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/dports/games/el/Eternal-Lands-1.9.5.9-1/ |
H A D | particles.h | 200 void add_fire_at_tile (int kind, Uint16 x_tile, Uint16 y_tile, float z); 211 void remove_fire_at_tile (Uint16 x_tile, Uint16 y_tile); 291 int add_particle_sys_at_tile (const char *file_name, int x_tile, int y_tile, unsigned int dynamic); 293 int add_particle_sys_at_tile (const char *file_name, int x_tile, int y_tile);
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/dports/lang/halide/Halide-release_2019_08_27-2654-g664dc4993/apps/cuda_mat_mul/ |
H A D | mat_mul_generator.cpp | 29 const int y_tile = 4; in generate() local 46 .tile(x, y, xi, yi, x_tile * vec_size * warp_size, y_tile * y_unroll) in generate() 92 .split(Ay, yo, yi, y_tile) in generate()
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/dports/graphics/blender/blender-2.91.0/source/blender/editors/include/ |
H A D | ED_paint.h | 78 int y_tile, 87 int y_tile,
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/dports/games/julius/julius-1.7.0/src/map/ |
H A D | terrain.c | 146 int *x_tile, int *y_tile) in map_terrain_exists_clear_tile_in_radius() argument 156 *y_tile = yy; in map_terrain_exists_clear_tile_in_radius() 162 *y_tile = y_max; in map_terrain_exists_clear_tile_in_radius() 247 int map_terrain_get_adjacent_road_or_clear_land(int x, int y, int size, int *x_tile, int *y_tile) in map_terrain_get_adjacent_road_or_clear_land() argument 255 *y_tile = map_grid_offset_to_y(grid_offset); in map_terrain_get_adjacent_road_or_clear_land()
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H A D | terrain.h | 62 int *x_tile, int *y_tile); 76 int map_terrain_get_adjacent_road_or_clear_land(int x, int y, int size, int *x_tile, int *y_tile);
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/dports/games/augustus/augustus-3.1.0/src/map/ |
H A D | terrain.h | 80 int *x_tile, int *y_tile); 94 int map_terrain_get_adjacent_road_or_clear_land(int x, int y, int size, int *x_tile, int *y_tile);
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H A D | terrain.c | 170 int *x_tile, int *y_tile) in map_terrain_exists_clear_tile_in_radius() argument 180 *y_tile = yy; in map_terrain_exists_clear_tile_in_radius() 186 *y_tile = y_max; in map_terrain_exists_clear_tile_in_radius() 271 int map_terrain_get_adjacent_road_or_clear_land(int x, int y, int size, int *x_tile, int *y_tile) in map_terrain_get_adjacent_road_or_clear_land() argument 279 *y_tile = map_grid_offset_to_y(grid_offset); in map_terrain_get_adjacent_road_or_clear_land()
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/dports/cad/sumo/sumo-1.2.0/tools/contributed/sumopy/coremodules/landuse/ |
H A D | maps.py | 442 y_tile = y0+iy*width_tile 443 print ' x_tile,y_tile', x_tile, y_tile 444 … bb = np.array([[x_tile, y_tile], [x_tile+width_tile, y_tile+width_tile]], np.float32) 448 y_sw = y_tile-offset[1]
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/dports/games/freedroidrpg/freedroidrpg-0.16.1/src/ |
H A D | colldet.c | 295 int x_tile, y_tile; in dlc_on_one_level() local 300 for (y_tile = y_tile_start; y_tile <= y_tile_end; y_tile++) { in dlc_on_one_level() 305 for (glue_index = 0; glue_index < lvl->map[y_tile][x_tile].glued_obstacles.size; glue_index++) { in dlc_on_one_level() 306 int *glued_obstacles = lvl->map[y_tile][x_tile].glued_obstacles.arr; in dlc_on_one_level()
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/dports/lang/clover/mesa-21.3.6/src/gallium/drivers/vc4/ |
H A D | vc4_nir_lower_txf_ms.c | 83 nir_ssa_def *y_tile = nir_ushr(b, y, nir_imm_int(b, tile_h_shift)); in vc4_nir_lower_txf_ms_instr() local 87 nir_imul(b, y_tile, in vc4_nir_lower_txf_ms_instr()
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