Searched refs:yawClampRight (Results 1 – 6 of 6) sorted by relevance
/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | g_vehicleTurret.c | 145 if ( pVeh->m_pVehicleInfo->turret[turretNum].yawClampRight in VEH_TurretAim() 146 && desiredAngles[YAW] < pVeh->m_pVehicleInfo->turret[turretNum].yawClampRight ) in VEH_TurretAim() 149 desiredAngles[YAW] = pVeh->m_pVehicleInfo->turret[turretNum].yawClampRight; in VEH_TurretAim()
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H A D | bg_vehicles.h | 112 float yawClampRight; //how far the turret is allowed to turn right member
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H A D | bg_vehicleLoad.c | 562 …{"turret1ClampYawR", VFOFS(turret[0].yawClampRight), VF_FLOAT}, //how far the turret is allowed to… 584 …{"turret2ClampYawR", VFOFS(turret[1].yawClampRight), VF_FLOAT}, //how far the turret is allowed to…
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H A D | bg_pmove.c | 9680 clampMin[YAW] = veh->m_pVehicle->m_pVehicleInfo->turret[i].yawClampRight; in PM_VehicleViewAngles()
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | bg_vehicleLoad.cpp | 666 …{"turret1ClampYawR", VFOFS(turret[0].yawClampRight), VF_FLOAT}, //how far the turret is allowed to… 688 …{"turret2ClampYawR", VFOFS(turret[1].yawClampRight), VF_FLOAT}, //how far the turret is allowed to…
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H A D | g_vehicles.h | 120 float yawClampRight; //how far the turret is allowed to turn right member
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