Searched refs:yawMissAllow (Results 1 – 3 of 3) sorted by relevance
594 float yawMiss, yawMissAllow = NPC->enemy->maxs[0]; in NPC_BSPointShoot() local597 if ( yawMissAllow < 8.0f ) in NPC_BSPointShoot()599 yawMissAllow = 8.0f; in NPC_BSPointShoot()610 if ( yawMissAllow >= yawMiss && pitchMissAllow > pitchMiss ) in NPC_BSPointShoot()
597 float yawMiss, yawMissAllow = NPC->enemy->maxs[0]; in NPC_BSPointShoot() local600 if ( yawMissAllow < 8.0f ) in NPC_BSPointShoot()602 yawMissAllow = 8.0f; in NPC_BSPointShoot()613 if ( yawMissAllow >= yawMiss && pitchMissAllow > pitchMiss ) in NPC_BSPointShoot()
588 float yawMiss, yawMissAllow = NPCS.NPC->enemy->r.maxs[0]; in NPC_BSPointShoot() local591 if ( yawMissAllow < 8.0f ) in NPC_BSPointShoot()593 yawMissAllow = 8.0f; in NPC_BSPointShoot()604 if ( yawMissAllow >= yawMiss && pitchMissAllow > pitchMiss ) in NPC_BSPointShoot()