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Searched refs:yawMissAllow (Results 1 – 3 of 3) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/code/game/
H A DAI_Default.cpp594 float yawMiss, yawMissAllow = NPC->enemy->maxs[0]; in NPC_BSPointShoot() local
597 if ( yawMissAllow < 8.0f ) in NPC_BSPointShoot()
599 yawMissAllow = 8.0f; in NPC_BSPointShoot()
610 if ( yawMissAllow >= yawMiss && pitchMissAllow > pitchMiss ) in NPC_BSPointShoot()
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A DAI_Default.cpp597 float yawMiss, yawMissAllow = NPC->enemy->maxs[0]; in NPC_BSPointShoot() local
600 if ( yawMissAllow < 8.0f ) in NPC_BSPointShoot()
602 yawMissAllow = 8.0f; in NPC_BSPointShoot()
613 if ( yawMissAllow >= yawMiss && pitchMissAllow > pitchMiss ) in NPC_BSPointShoot()
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A DNPC_AI_Default.c588 float yawMiss, yawMissAllow = NPCS.NPC->enemy->r.maxs[0]; in NPC_BSPointShoot() local
591 if ( yawMissAllow < 8.0f ) in NPC_BSPointShoot()
593 yawMissAllow = 8.0f; in NPC_BSPointShoot()
604 if ( yawMissAllow >= yawMiss && pitchMissAllow > pitchMiss ) in NPC_BSPointShoot()