Searched refs:yawPitch (Results 1 – 1 of 1) sorted by relevance
152 CVector2<double> yawPitch(pitch, yaw); in slotGamepadLook() local153 yawPitch = yawPitch.Deadband() * sensitivity; in slotGamepadLook()154 emit gMainInterface->renderedImage->YawAndPitchChanged(yawPitch); in slotGamepadLook()