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Searched refs:ydimgame (Results 1 – 22 of 22) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/kenbuild/src/
H A Dconfig.cpp31 ydimgame = ydim2d = dm.h; in Ken_SetDefaults()
37 ydimgame = ydim2d = 768; in Ken_SetDefaults()
140 … if ((unsigned)i<13) { xdimgame = xdim2d = vesares[i][0]; ydimgame = ydim2d = vesares[i][1]; } in Ken_loadsetup()
143 if (readconfig(fp, "ydim", val, VL) > 0) ydimgame = xdim2d = Batoi(val); in Ken_loadsetup()
291 forcesetup, fullscreen, xdimgame, ydimgame, bppgame, in Ken_writesetup()
H A DStartupWinController.game.mm272 extern int xdimgame, ydimgame, bppgame, forcesetup;
282 settings.ydim3d = ydimgame;
306 ydimgame = settings.ydim3d;
H A Dstartwin.game.cpp418 settings.ydim3d = ydimgame; in startwin_run()
443 ydimgame = settings.ydim3d; in startwin_run()
H A Dstartgtk.game.cpp527 settings.ydim3d = ydimgame; in startwin_run()
539 ydimgame = settings.ydim3d; in startwin_run()
H A Dgame.cpp149 int xdimgame = 320, ydimgame = 200, bppgame = 8, xdim2d = 640, ydim2d = 480; // JBF 20050318: co… variable
4858 i = videoSetGameMode(fullscreen, xdimgame, ydimgame, bppgame, upscalefactor); in setup3dscreen()
/dports/games/jfsw/jfsw-c434002/jfbuild/include/
H A Deditor.h32 extern int ydim16, halfxdim16, midydim16, xdimgame, ydimgame, bppgame, xdim2d, ydim2d, forcesetup;
/dports/games/jfsw/jfsw-c434002/jfbuild/kenbuild/
H A Dgame.h8 extern int xdimgame, ydimgame, bppgame;
H A Dconfig.c95 { "ydim", type_int, &ydimgame, NULL },
H A Dgame.c119 int xdimgame = 640, ydimgame = 480, bppgame = 8; variable
512 settings.ydim3d = ydimgame;
529 ydimgame = settings.ydim3d;
4828 i = setgamemode(fullscreen,xdimgame,ydimgame,bppgame);
/dports/games/jfsw/jfsw-c434002/jfbuild/src/
H A Dconfig.c93 { "ydim3d", type_int, &ydimgame, NULL },
H A Dbuild.c52 int xdim2d = 640, ydim2d = 480, xdimgame = 640, ydimgame = 480, bppgame = 8; variable
208 ydimgame = newy; in osdcmd_vidmode()
304 settings.ydim3d = ydimgame; in app_main()
322 ydimgame = settings.ydim3d; in app_main()
346 if (setgamemode(fullscreen,xdimgame,ydimgame,bppgame) < 0) in app_main()
2689 searchy = scale(searchy,ydim2d-STATUS2DSIZ,ydimgame); in overheadeditor()
5575 if (setgamemode(fullscreen,xdimgame,ydimgame,bppgame) < 0) in overheadeditor()
5588 searchy = scale(searchy,ydimgame,ydim2d-STATUS2DSIZ); in overheadeditor()
/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Deditor.h87 extern int32_t ydim16, xdimgame, ydimgame, bppgame, xdim2d, ydim2d, forcesetup;
396 return (xdimgame == xdim2d && ydimgame == ydim2d); in m32_2d3d_resolutions_match()
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dconfig.cpp122 if (readconfig(fp, "ydim3d", val, VL) > 0) ydimgame = atoi_safe(val); in loadsetup()
612 forcesetup, fullscreen, xdim2d, ydim2d, xdimgame, ydimgame, bppgame, in writesetup()
H A Dstartwin.editor.cpp456 settings.ydim3d = ydimgame; in startwin_run()
485 ydimgame = settings.ydim3d; in startwin_run()
H A Dstartgtk.editor.cpp528 settings.ydim3d = ydimgame; in startwin_run()
542 ydimgame = settings.ydim3d; in startwin_run()
H A Dstartosx.editor.mm670 settings.ydim3d = ydimgame;
692 ydimgame = settings.ydim3d;
H A Dbuild.cpp99 int32_t xdim2d = 640, ydim2d = 480, xdimgame = 640, ydimgame = 480, bppgame = 8; variable
343 ydimgame = newy; in osdcmd_vidmode()
861 if (videoSetGameMode(fullscreen, xdimgame, ydimgame, bppgame, upscalefactor) < 0) in app_main()
3590 searchy = clamp(scale(searchy,ydim2d-STATUS2DSIZ2,ydimgame), 8, ydim2d-STATUS2DSIZ-8-1); in overheadeditor()
8429 if (videoSetGameMode(fullscreen,xdimgame,ydimgame,bppgame,upscalefactor) < 0) in overheadeditor()
8443 searchy = clamp(scale(searchy,ydimgame,ydim2d-STATUS2DSIZ), 8, ydimgame-8-1); in overheadeditor()
/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/
H A Dtekwar.h46 extern int fullscreen, xdimgame, ydimgame, bppgame;
H A Dtekgame.cpp84 int xdimgame = 640, ydimgame = 480, bppgame = 8; variable
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dastub.cpp3282 if ((j+2)*16 > ydimgame) break; in OnSelectTile()
3621 int32_t small = (xdimgame<=640), i = ydimgame>>6; in tileinfo_doprint()
3659 y = (int32_t)(y * ydimgame/200.0); in drawtileinfo()
4425 y = (int32_t)(WIND1Y*(ydimgame/200.)); in Keys3d()
4426 y += (ydimgame>>6)*8; in Keys3d()
4440 y += ydimgame>>6; in Keys3d()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dastub.cpp3345 if ((j+2)*16 > ydimgame) break; in OnSelectTile()
3682 int32_t small = (xdimgame<=640), i = ydimgame>>6; in tileinfo_doprint()
3720 y = (int32_t)(y * ydimgame/200.0); in drawtileinfo()
4480 y = (int32_t)(WIND1Y*(ydimgame/200.)); in Keys3d()
4481 y += (ydimgame>>6)*8; in Keys3d()
4495 y += ydimgame>>6; in Keys3d()
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dmapedit.cpp5366 if ((j+2)*16 > ydimgame) break; in OnSelectTile()
5705 int32_t small = (xdimgame<=640), i = ydimgame>>6; in tileinfo_doprint()
5743 y = (int32_t)(y * ydimgame/200.0); in drawtileinfo()
6506 y = (int32_t)(WIND1Y*(ydimgame/200.)); in Keys3d()
6507 y += (ydimgame>>6)*8; in Keys3d()
6521 y += ydimgame>>6; in Keys3d()