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Searched refs:yellowDroppedSaberShader (Results 1 – 10 of 10) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_media.h122 qhandle_t yellowDroppedSaberShader; // glow member
H A Dcg_ents.cpp200 …rg, NULL, NULL, 5.5f, 5.5f, wv, wv, 0.0f, 0.0f, 1.0f, cgs.media.yellowDroppedSaberShader, 0x080000… in CG_AddRefEntWithTransportEffect()
204 …nt, NULL, NULL, 8.0f, 8.0f, wv, wv, 0.0f, 0.0f, 1.0f, cgs.media.yellowDroppedSaberShader, 0x080000… in CG_AddRefEntWithTransportEffect()
1015 …10.0f, 10.0f, wv * 0.5f, wv * 0.5f, 0.0f, 0.0f, 1.0f, cgs.media.yellowDroppedSaberShader, 0x080000… in CG_Item()
H A Dcg_weapons.cpp318 cgs.media.yellowDroppedSaberShader = cgi_R_RegisterShader("gfx/effects/yellow_glow"); in CG_RegisterWeapon()
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_media.h163 qhandle_t yellowDroppedSaberShader; // glow member
H A Dcg_ents.cpp229 …rg, NULL, NULL, 5.5f, 5.5f, wv, wv, 0.0f, 0.0f, 1.0f, cgs.media.yellowDroppedSaberShader, 0x080000… in CG_AddRefEntWithTransportEffect()
233 …nt, NULL, NULL, 8.0f, 8.0f, wv, wv, 0.0f, 0.0f, 1.0f, cgs.media.yellowDroppedSaberShader, 0x080000… in CG_AddRefEntWithTransportEffect()
1090 …10.0f, 10.0f, wv * 0.5f, wv * 0.5f, 0.0f, 0.0f, 1.0f, cgs.media.yellowDroppedSaberShader, 0x080000… in CG_Item()
H A Dcg_weapons.cpp347 cgs.media.yellowDroppedSaberShader = cgi_R_RegisterShader("gfx/effects/yellow_glow"); in CG_RegisterWeapon()
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_local.h1145 qhandle_t yellowDroppedSaberShader; member
H A Dcg_ents.c1671 fxSArgs.shader = cgs.media.yellowDroppedSaberShader; in CG_General()
2711 fxSArgs.shader = cgs.media.yellowDroppedSaberShader; in CG_Missile()
H A Dcg_main.c646 cgs.media.yellowDroppedSaberShader = trap->R_RegisterShader("gfx/effects/yellow_glow"); in CG_RegisterSounds()
H A Dcg_players.c10336 fxSArgs.shader = cgs.media.yellowDroppedSaberShader; in CG_Player()