Searched refs:ylinenum (Results 1 – 1 of 1) sorted by relevance
546 gint ylinenum = ylinestart; in Render() local547 for (gdouble x = ystart_x_sc; x < buf->rect.right(); x += spacing_ylines, ylinenum++) { in Render()551 if (!scaled && (ylinenum % empspacing) != 0) { in Render()