Searched refs:your_radius (Results 1 – 2 of 2) sorted by relevance
/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/Libraries/EDMS/Source/ |
H A D | intrsect.cc | 47 Q my_radius, your_radius; in shall_we_dance() local 96 your_radius = I[other_object][IDOF_RADIUS]; in shall_we_dance() 98 …do_work(object, other_object, my_radius, your_radius, my_position, your_position, result0, result1, in shall_we_dance() 122 your_radius = .75 * I[other_object][IDOF_PELVIS_RADIUS]; in shall_we_dance() 124 … do_work(object, other_object, my_radius, your_radius, my_position, your_position, result0, in shall_we_dance() 159 your_radius = I[other_object][IDOF_RADIUS]; in shall_we_dance() 161 … do_work(object, other_object, my_radius, your_radius, my_position, your_position, result0, in shall_we_dance()
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/dports/graphics/gource/gource-0.51/src/ |
H A D | dirnode.cpp | 611 float your_radius = node->getRadius(); in applyForceDir() local 613 float sumradius = (myradius + your_radius); in applyForceDir() 621 float distance = posd - myradius - your_radius; in applyForceDir()
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