/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | engine_oldmap.h | 26 char xrepeat, yrepeat, xpanning, ypanning; member 65 char xrepeat, yrepeat, xpanning, ypanning; member 141 to->ypanning = from->ypanning; in convertv5wallv6() 227 to->ypanning = from->ypanning; in convertv6wallv7()
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H A D | polymer.cpp | 3227 (offsetof(walltype, ypanning)+sizeof(wall[0].ypanning) - offsetof(walltype, cstat)) 3305 (wall[nwallnum].ypanning == w->nwallypanning) && in polymer_updatewall() 3327 w->nwallypanning = wall[nwallnum].ypanning; in polymer_updatewall() 3367 if (wal->ypanning) in polymer_updatewall() 3369 ypancoef = calc_ypancoef(wal->ypanning, curpicnum, !(wal->cstat & 4)); in polymer_updatewall() 3420 curypanning = wall[refwall].ypanning; in polymer_updatewall() 3510 if (wal->ypanning) in polymer_updatewall() 3512 ypancoef = calc_ypancoef(wal->ypanning, curpicnum, wal->cstat & 4); in polymer_updatewall() 3561 if (wal->ypanning) in polymer_updatewall() 3563 ypancoef = calc_ypancoef(wal->ypanning, curpicnum, 0); in polymer_updatewall()
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | copysect.cpp | 58 wall[dest_wall_num].ypanning = wall[src_wall_num].ypanning; in CopySectorWalls() 76 wall[dest_nextwall].ypanning = wall[src_nextwall].ypanning; in CopySectorWalls()
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | copysect.c | 55 wall[dest_wall_num].ypanning = wall[src_wall_num].ypanning; in CopySectorWalls() 70 … wall[wall[dest_wall_num].nextwall].ypanning = wall[wall[src_wall_num].nextwall].ypanning; in CopySectorWalls()
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | buildtypes.h | 88 StructTracker(Wall, uint8_t) pal, xrepeat, yrepeat, xpanning, ypanning; 295 StructTracker(Wall, uint8_t) pal, xrepeat, yrepeat, xpanning, ypanning;
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | BUILD.H | 82 char pal, xrepeat, yrepeat, xpanning, ypanning; member
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | BUILD.H | 102 char pal, xrepeat, yrepeat, xpanning, ypanning; member
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | BUILD.H | 83 char pal, xrepeat, yrepeat, xpanning, ypanning; member
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | sectorfx.cpp | 328 int py = (wall[nWall].ypanning<<8)+pXWall->ypanFrac; in DoSectorPanning() 332 wall[nWall].ypanning = py>>8; in DoSectorPanning()
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H A D | mapedit.cpp | 8161 … AIMED_CEILINGFLOOR(ypanning) = changechar(AIMED_CEILINGFLOOR(ypanning),changedir,0,0); in Keys3d() 8365 wall[w].ypanning = changechar(wall[w].ypanning, changedir, smooshyalign, 0); in Keys3d() 8374 …AIMED_CEILINGFLOOR(ypanning) = changechar(AIMED_CEILINGFLOOR(ypanning), changedir, smooshyalign, 0… in Keys3d() 8446 tempypanning = AIMED_SEL_WALL(ypanning); in Keys3d() 8464 tempyrepeat = AIMED_CEILINGFLOOR(ypanning); in Keys3d() 8562 … CEILINGFLOOR(searchsector, ypanning) = CEILINGFLOOR(tempsectornum, ypanning) + dx; in Keys3d() 8717 wall[i].ypanning = tempypanning; in Keys3d() 8817 wall[searchwall].ypanning = tempypanning; in Keys3d() 8985 wall[w].ypanning = 0; in Keys3d() 9004 AIMED_CEILINGFLOOR(ypanning) = 0; in Keys3d() [all …]
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H A D | m32structures.cpp | 88 case WALL_YPANNING: wall[i].ypanning=lValue; break; in VM_AccessWall() 127 case WALL_YPANNING: lValue=wall[i].ypanning; break; in VM_AccessWall()
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | network.h | 138 ypanning, member
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H A D | astub.cpp | 6082 … AIMED_CEILINGFLOOR(ypanning) = changechar(AIMED_CEILINGFLOOR(ypanning),changedir,0,0); in Keys3d() 6286 wall[w].ypanning = changechar(wall[w].ypanning, changedir, smooshyalign, 0); in Keys3d() 6295 …AIMED_CEILINGFLOOR(ypanning) = changechar(AIMED_CEILINGFLOOR(ypanning), changedir, smooshyalign, 0… in Keys3d() 6367 tempypanning = AIMED_SEL_WALL(ypanning); in Keys3d() 6385 tempyrepeat = AIMED_CEILINGFLOOR(ypanning); in Keys3d() 6483 … CEILINGFLOOR(searchsector, ypanning) = CEILINGFLOOR(tempsectornum, ypanning) + dx; in Keys3d() 6638 wall[i].ypanning = tempypanning; in Keys3d() 6738 wall[searchwall].ypanning = tempypanning; in Keys3d() 6906 wall[w].ypanning = 0; in Keys3d() 6925 AIMED_CEILINGFLOOR(ypanning) = 0; in Keys3d() [all …]
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H A D | m32structures.cpp | 88 case WALL_YPANNING: wall[i].ypanning=lValue; break; in VM_AccessWall() 127 case WALL_YPANNING: lValue=wall[i].ypanning; break; in VM_AccessWall()
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H A D | network.cpp | 289 { WALLF(ypanning), 8 }, 612 gameWall->ypanning = netWall->ypanning; in Net_CopyWallFromNet() 994 gameSprExt->ypanning = netActor->ext_ypanning; in Net_CopySpriteExtFromNet() 1177 netWall->ypanning = gameWall->ypanning; in Net_CopyWallToNet() 1332 netActor->ext_ypanning = gameSpriteExt->ypanning; in Net_CopySpriteExtToNet()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/n64/ |
H A D | reality_defs.h | 208 uint8_t ypanning; member
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H A D | reality.cpp | 615 wall[i].ypanning = rt_wall[i].ypanning; in RT_LoadBoard()
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/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/ |
H A D | init.cpp | 112 uint8_t xrepeat, yrepeat, xpanning, ypanning; 342 wall[nWall].ypanning = wall_6[nWall].ypanning; in LoadLevel()
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H A D | lighting.cpp | 680 wall[nWall].ypanning = sFlowInfo[i].field_8 >> 14; in DoFlows() 700 wall[nWall].ypanning = sFlowInfo[i].field_8 >> 14; in DoFlows()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | astub.cpp | 6119 … AIMED_CEILINGFLOOR(ypanning) = changechar(AIMED_CEILINGFLOOR(ypanning),changedir,0,0); in Keys3d() 6323 wall[w].ypanning = changechar(wall[w].ypanning, changedir, smooshyalign, 0); in Keys3d() 6332 …AIMED_CEILINGFLOOR(ypanning) = changechar(AIMED_CEILINGFLOOR(ypanning), changedir, smooshyalign, 0… in Keys3d() 6404 tempypanning = AIMED_SEL_WALL(ypanning); in Keys3d() 6422 tempyrepeat = AIMED_CEILINGFLOOR(ypanning); in Keys3d() 6520 … CEILINGFLOOR(searchsector, ypanning) = CEILINGFLOOR(tempsectornum, ypanning) + dx; in Keys3d() 6675 wall[i].ypanning = tempypanning; in Keys3d() 6775 wall[searchwall].ypanning = tempypanning; in Keys3d() 6943 wall[w].ypanning = 0; in Keys3d() 6962 AIMED_CEILINGFLOOR(ypanning) = 0; in Keys3d() [all …]
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H A D | m32structures.cpp | 88 case WALL_YPANNING: wall[i].ypanning=lValue; break; in VM_AccessWall() 127 case WALL_YPANNING: lValue=wall[i].ypanning; break; in VM_AccessWall()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/ |
H A D | con_lang.lua | 460 ypanning = SX".ypanning", 775 ypanning = WAL".ypanning",
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/dports/games/NBlood/NBlood-a1689a4/source/tools/src/ |
H A D | map2stl.cpp | 15 typedef struct { int16_t picnum, heinum; int8_t shade; uint8_t pal, xpanning, ypanning; } build7sur… member 28 uint8_t pal, xrepeat, yrepeat, xpanning, ypanning; member
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | p_buildmap.cpp | 79 BYTE pal, xrepeat, yrepeat, xpanning, ypanning; member 530 sides[i].SetTextureYOffset(walls[i].ypanning << FRACBITS); in LoadWalls()
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/dports/games/jfsw/jfsw-c434002/jfbuild/include/ |
H A D | build.h | 142 unsigned char pal, xrepeat, yrepeat, xpanning, ypanning; member
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