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Searched refs:ypanning (Results 1 – 25 of 61) sorted by relevance

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/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dengine_oldmap.h26 char xrepeat, yrepeat, xpanning, ypanning; member
65 char xrepeat, yrepeat, xpanning, ypanning; member
141 to->ypanning = from->ypanning; in convertv5wallv6()
227 to->ypanning = from->ypanning; in convertv6wallv7()
H A Dpolymer.cpp3227 (offsetof(walltype, ypanning)+sizeof(wall[0].ypanning) - offsetof(walltype, cstat))
3305 (wall[nwallnum].ypanning == w->nwallypanning) && in polymer_updatewall()
3327 w->nwallypanning = wall[nwallnum].ypanning; in polymer_updatewall()
3367 if (wal->ypanning) in polymer_updatewall()
3369 ypancoef = calc_ypancoef(wal->ypanning, curpicnum, !(wal->cstat & 4)); in polymer_updatewall()
3420 curypanning = wall[refwall].ypanning; in polymer_updatewall()
3510 if (wal->ypanning) in polymer_updatewall()
3512 ypancoef = calc_ypancoef(wal->ypanning, curpicnum, wal->cstat & 4); in polymer_updatewall()
3561 if (wal->ypanning) in polymer_updatewall()
3563 ypancoef = calc_ypancoef(wal->ypanning, curpicnum, 0); in polymer_updatewall()
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dcopysect.cpp58 wall[dest_wall_num].ypanning = wall[src_wall_num].ypanning; in CopySectorWalls()
76 wall[dest_nextwall].ypanning = wall[src_nextwall].ypanning; in CopySectorWalls()
/dports/games/jfsw/jfsw-c434002/src/
H A Dcopysect.c55 wall[dest_wall_num].ypanning = wall[src_wall_num].ypanning; in CopySectorWalls()
70 … wall[wall[dest_wall_num].nextwall].ypanning = wall[wall[src_wall_num].nextwall].ypanning; in CopySectorWalls()
/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dbuildtypes.h88 StructTracker(Wall, uint8_t) pal, xrepeat, yrepeat, xpanning, ypanning;
295 StructTracker(Wall, uint8_t) pal, xrepeat, yrepeat, xpanning, ypanning;
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/
H A DBUILD.H82 char pal, xrepeat, yrepeat, xpanning, ypanning; member
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A DBUILD.H102 char pal, xrepeat, yrepeat, xpanning, ypanning; member
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/
H A DBUILD.H83 char pal, xrepeat, yrepeat, xpanning, ypanning; member
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dsectorfx.cpp328 int py = (wall[nWall].ypanning<<8)+pXWall->ypanFrac; in DoSectorPanning()
332 wall[nWall].ypanning = py>>8; in DoSectorPanning()
H A Dmapedit.cpp8161 … AIMED_CEILINGFLOOR(ypanning) = changechar(AIMED_CEILINGFLOOR(ypanning),changedir,0,0); in Keys3d()
8365 wall[w].ypanning = changechar(wall[w].ypanning, changedir, smooshyalign, 0); in Keys3d()
8374 …AIMED_CEILINGFLOOR(ypanning) = changechar(AIMED_CEILINGFLOOR(ypanning), changedir, smooshyalign, 0… in Keys3d()
8446 tempypanning = AIMED_SEL_WALL(ypanning); in Keys3d()
8464 tempyrepeat = AIMED_CEILINGFLOOR(ypanning); in Keys3d()
8562 … CEILINGFLOOR(searchsector, ypanning) = CEILINGFLOOR(tempsectornum, ypanning) + dx; in Keys3d()
8717 wall[i].ypanning = tempypanning; in Keys3d()
8817 wall[searchwall].ypanning = tempypanning; in Keys3d()
8985 wall[w].ypanning = 0; in Keys3d()
9004 AIMED_CEILINGFLOOR(ypanning) = 0; in Keys3d()
[all …]
H A Dm32structures.cpp88 case WALL_YPANNING: wall[i].ypanning=lValue; break; in VM_AccessWall()
127 case WALL_YPANNING: lValue=wall[i].ypanning; break; in VM_AccessWall()
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dnetwork.h138 ypanning, member
H A Dastub.cpp6082 … AIMED_CEILINGFLOOR(ypanning) = changechar(AIMED_CEILINGFLOOR(ypanning),changedir,0,0); in Keys3d()
6286 wall[w].ypanning = changechar(wall[w].ypanning, changedir, smooshyalign, 0); in Keys3d()
6295 …AIMED_CEILINGFLOOR(ypanning) = changechar(AIMED_CEILINGFLOOR(ypanning), changedir, smooshyalign, 0… in Keys3d()
6367 tempypanning = AIMED_SEL_WALL(ypanning); in Keys3d()
6385 tempyrepeat = AIMED_CEILINGFLOOR(ypanning); in Keys3d()
6483 … CEILINGFLOOR(searchsector, ypanning) = CEILINGFLOOR(tempsectornum, ypanning) + dx; in Keys3d()
6638 wall[i].ypanning = tempypanning; in Keys3d()
6738 wall[searchwall].ypanning = tempypanning; in Keys3d()
6906 wall[w].ypanning = 0; in Keys3d()
6925 AIMED_CEILINGFLOOR(ypanning) = 0; in Keys3d()
[all …]
H A Dm32structures.cpp88 case WALL_YPANNING: wall[i].ypanning=lValue; break; in VM_AccessWall()
127 case WALL_YPANNING: lValue=wall[i].ypanning; break; in VM_AccessWall()
H A Dnetwork.cpp289 { WALLF(ypanning), 8 },
612 gameWall->ypanning = netWall->ypanning; in Net_CopyWallFromNet()
994 gameSprExt->ypanning = netActor->ext_ypanning; in Net_CopySpriteExtFromNet()
1177 netWall->ypanning = gameWall->ypanning; in Net_CopyWallToNet()
1332 netActor->ext_ypanning = gameSpriteExt->ypanning; in Net_CopySpriteExtToNet()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/n64/
H A Dreality_defs.h208 uint8_t ypanning; member
H A Dreality.cpp615 wall[i].ypanning = rt_wall[i].ypanning; in RT_LoadBoard()
/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/
H A Dinit.cpp112 uint8_t xrepeat, yrepeat, xpanning, ypanning;
342 wall[nWall].ypanning = wall_6[nWall].ypanning; in LoadLevel()
H A Dlighting.cpp680 wall[nWall].ypanning = sFlowInfo[i].field_8 >> 14; in DoFlows()
700 wall[nWall].ypanning = sFlowInfo[i].field_8 >> 14; in DoFlows()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dastub.cpp6119 … AIMED_CEILINGFLOOR(ypanning) = changechar(AIMED_CEILINGFLOOR(ypanning),changedir,0,0); in Keys3d()
6323 wall[w].ypanning = changechar(wall[w].ypanning, changedir, smooshyalign, 0); in Keys3d()
6332 …AIMED_CEILINGFLOOR(ypanning) = changechar(AIMED_CEILINGFLOOR(ypanning), changedir, smooshyalign, 0… in Keys3d()
6404 tempypanning = AIMED_SEL_WALL(ypanning); in Keys3d()
6422 tempyrepeat = AIMED_CEILINGFLOOR(ypanning); in Keys3d()
6520 … CEILINGFLOOR(searchsector, ypanning) = CEILINGFLOOR(tempsectornum, ypanning) + dx; in Keys3d()
6675 wall[i].ypanning = tempypanning; in Keys3d()
6775 wall[searchwall].ypanning = tempypanning; in Keys3d()
6943 wall[w].ypanning = 0; in Keys3d()
6962 AIMED_CEILINGFLOOR(ypanning) = 0; in Keys3d()
[all …]
H A Dm32structures.cpp88 case WALL_YPANNING: wall[i].ypanning=lValue; break; in VM_AccessWall()
127 case WALL_YPANNING: lValue=wall[i].ypanning; break; in VM_AccessWall()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/
H A Dcon_lang.lua460 ypanning = SX".ypanning",
775 ypanning = WAL".ypanning",
/dports/games/NBlood/NBlood-a1689a4/source/tools/src/
H A Dmap2stl.cpp15 typedef struct { int16_t picnum, heinum; int8_t shade; uint8_t pal, xpanning, ypanning; } build7sur… member
28 uint8_t pal, xrepeat, yrepeat, xpanning, ypanning; member
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_buildmap.cpp79 BYTE pal, xrepeat, yrepeat, xpanning, ypanning; member
530 sides[i].SetTextureYOffset(walls[i].ypanning << FRACBITS); in LoadWalls()
/dports/games/jfsw/jfsw-c434002/jfbuild/include/
H A Dbuild.h142 unsigned char pal, xrepeat, yrepeat, xpanning, ypanning; member

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