Searched refs:yuv_coefficients (Results 1 – 2 of 2) sorted by relevance
289 tc->yuv_coefficients[i*4+j] = j < 3 ? correction * matrix[j*4+i] : 0.f; in tc_yuv_base_init()379 tc->vt->Uniform4fv(tc->uloc.Coefficients, 4, tc->yuv_coefficients); in tc_base_prepare_shader()
337 GLfloat yuv_coefficients[16]; member