/dports/graphics/processing/processing-1.5.1/modes/android/examples/Topics/Simulate/Smoke/ |
H A D | Smoke.pde | 100 float yvel; 128 yvel += (1-ay)*v[vi][vu].yvel*0.05; 131 yvel += ax*v[vi+1][vu].yvel*0.05; 134 yvel += ay*v[vi][vu+1].yvel*0.05; 139 if(v[vi][vu].yvel < 0) v[vi][vu].yvel *= 1.00025; 142 y += yvel; 151 yvel *= 0.6; 160 float yvel; 175 …essurey = (v[i-1][u-1].yvel*0.5 + v[i][u-1].yvel + v[i+1][u-1].yvel*0.5 - v[i-1][u+1].yvel*0.5 - v… 185 float yvel; [all …]
|
/dports/graphics/processing/processing-1.5.1/modes/java/examples/Topics/Simulate/Smoke/ |
H A D | Smoke.pde | 100 float yvel; 128 yvel += (1-ay)*v[vi][vu].yvel*0.05; 131 yvel += ax*v[vi+1][vu].yvel*0.05; 134 yvel += ay*v[vi][vu+1].yvel*0.05; 139 if(v[vi][vu].yvel < 0) v[vi][vu].yvel *= 1.00025; 142 y += yvel; 151 yvel *= 0.6; 160 float yvel; 175 …essurey = (v[i-1][u-1].yvel*0.5 + v[i][u-1].yvel + v[i+1][u-1].yvel*0.5 - v[i-1][u+1].yvel*0.5 - v… 185 float yvel; [all …]
|
/dports/graphics/processing/processing-1.5.1/modes/android/examples/Topics/Simulate/Fluid/ |
H A D | Fluid.pde | 74 float yvel; 92 yvel += (1-ay)*v[vi][vu].yvel*0.05; 95 yvel += ax*v[vi+1][vu].yvel*0.05; 98 yvel += ay*v[vi][vu+1].yvel*0.05; 103 y += yvel; 109 yvel = 0; 113 yvel *= 0.5; 121 float yvel; 136 …essurey = (v[i-1][u-1].yvel*0.5 + v[i][u-1].yvel + v[i+1][u-1].yvel*0.5 - v[i-1][u+1].yvel*0.5 - v… 146 float yvel; [all …]
|
/dports/graphics/processing/processing-1.5.1/modes/java/examples/Topics/Simulate/Fluid/ |
H A D | Fluid.pde | 74 float yvel; 92 yvel += (1-ay)*v[vi][vu].yvel*0.05; 95 yvel += ax*v[vi+1][vu].yvel*0.05; 98 yvel += ay*v[vi][vu+1].yvel*0.05; 103 y += yvel; 109 yvel = 0; 113 yvel *= 0.5; 121 float yvel; 136 …essurey = (v[i-1][u-1].yvel*0.5 + v[i][u-1].yvel + v[i+1][u-1].yvel*0.5 - v[i-1][u+1].yvel*0.5 - v… 146 float yvel; [all …]
|
/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/ |
H A D | mummy.cpp | 101 sprite[nSprite].yvel = 0; in BuildMummy() 217 sprite[nSprite].yvel = 0; in FuncMummy() 308 if (sprite[nSprite].yvel > 0) in FuncMummy() 310 sprite[nSprite].yvel -= 1024; in FuncMummy() 312 sprite[nSprite].yvel = 0; in FuncMummy() 317 sprite[nSprite].yvel += 1024; in FuncMummy() 319 sprite[nSprite].yvel = 0; in FuncMummy() 448 sprite[nSprite].yvel >>= 1; in FuncMummy() 454 sprite[nSprite].yvel = 0; in FuncMummy() 507 sprite[nSprite].yvel = 0; in FuncMummy() [all …]
|
H A D | lion.cpp | 113 sprite[nSprite].yvel = 0; in BuildLion() 179 sprite[nSprite].yvel = 0; in FuncLion() 219 sprite[nSprite].yvel = 0; in FuncLion() 232 sprite[nSprite].yvel = 0; in FuncLion() 309 sprite[nSprite].yvel = 0; in FuncLion() 330 sprite[nSprite].yvel = Sin(nAng) * 2; in FuncLion() 335 sprite[nSprite].yvel = Sin(nAng) >> 1; in FuncLion() 348 sprite[nSprite].yvel = Sin(sprite[nSprite].ang) >> 1; in FuncLion() 360 sprite[nSprite].yvel = 0; in FuncLion() 421 sprite[nSprite].yvel >>= 1; in FuncLion() [all …]
|
/dports/devel/sdl20/SDL2-2.0.18/Xcode-iOS/Demos/src/ |
H A D | fireworks.c | 97 curr->yvel += ACCEL * deltaMilliseconds; in stepParticles() 99 curr->y += curr->yvel * deltaMilliseconds; in stepParticles() 107 if (curr->yvel > 0.0) { in stepParticles() 112 SDL_sqrt(curr->xvel * curr->xvel + curr->yvel * curr->yvel); in stepParticles() 117 float normy = curr->yvel / speed; in stepParticles() 120 curr->yvel -= in stepParticles() 123 curr->xvel = curr->yvel = 0; /* stop particle */ in stepParticles() 205 p->yvel = speed * SDL_sin(theta); in explodeEmitter() 207 p->y = emitter->y + emitter->yvel; in explodeEmitter() 239 p->yvel = emitter->yvel + 0.1; in spawnTrailFromEmitter() [all …]
|
H A D | happy.c | 18 float xvel, yvel; /* velocity of happyface */ member 37 faces[i].yvel = randomFloat(-60.0f, 60.0f); in initializeHappyFaces() 78 faces[i].y += faces[i].yvel * deltaTime; in render() 84 faces[i].yvel = -faces[i].yvel; in render() 91 faces[i].yvel = -faces[i].yvel; in render()
|
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/Xcode-iOS/Demos/src/ |
H A D | fireworks.c | 97 curr->yvel += ACCEL * deltaMilliseconds; in stepParticles() 99 curr->y += curr->yvel * deltaMilliseconds; in stepParticles() 107 if (curr->yvel > 0.0) { in stepParticles() 112 sqrt(curr->xvel * curr->xvel + curr->yvel * curr->yvel); in stepParticles() 117 float normy = curr->yvel / speed; in stepParticles() 120 curr->yvel -= in stepParticles() 123 curr->xvel = curr->yvel = 0; /* stop particle */ in stepParticles() 205 p->yvel = speed * sin(theta); in explodeEmitter() 207 p->y = emitter->y + emitter->yvel; in explodeEmitter() 239 p->yvel = emitter->yvel + 0.1; in spawnTrailFromEmitter() [all …]
|
H A D | happy.c | 18 float xvel, yvel; /* velocity of happyface */ member 37 faces[i].yvel = randomFloat(-60.0f, 60.0f); in initializeHappyFaces() 78 faces[i].y += faces[i].yvel * deltaTime; in render() 84 faces[i].yvel = -faces[i].yvel; in render() 91 faces[i].yvel = -faces[i].yvel; in render()
|
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/Xcode-iOS/Demos/src/ |
H A D | fireworks.c | 97 curr->yvel += ACCEL * deltaMilliseconds; in stepParticles() 99 curr->y += curr->yvel * deltaMilliseconds; in stepParticles() 107 if (curr->yvel > 0.0) { in stepParticles() 112 sqrt(curr->xvel * curr->xvel + curr->yvel * curr->yvel); in stepParticles() 117 float normy = curr->yvel / speed; in stepParticles() 120 curr->yvel -= in stepParticles() 123 curr->xvel = curr->yvel = 0; /* stop particle */ in stepParticles() 205 p->yvel = speed * sin(theta); in explodeEmitter() 207 p->y = emitter->y + emitter->yvel; in explodeEmitter() 239 p->yvel = emitter->yvel + 0.1; in spawnTrailFromEmitter() [all …]
|
H A D | happy.c | 18 float xvel, yvel; /* velocity of happyface */ member 37 faces[i].yvel = randomFloat(-60.0f, 60.0f); in initializeHappyFaces() 78 faces[i].y += faces[i].yvel * deltaTime; in render() 84 faces[i].yvel = -faces[i].yvel; in render() 91 faces[i].yvel = -faces[i].yvel; in render()
|
/dports/x11/controllermap/SDL2-2.0.18/Xcode-iOS/Demos/src/ |
H A D | fireworks.c | 97 curr->yvel += ACCEL * deltaMilliseconds; in stepParticles() 99 curr->y += curr->yvel * deltaMilliseconds; in stepParticles() 107 if (curr->yvel > 0.0) { in stepParticles() 112 SDL_sqrt(curr->xvel * curr->xvel + curr->yvel * curr->yvel); in stepParticles() 117 float normy = curr->yvel / speed; in stepParticles() 120 curr->yvel -= in stepParticles() 123 curr->xvel = curr->yvel = 0; /* stop particle */ in stepParticles() 205 p->yvel = speed * SDL_sin(theta); in explodeEmitter() 207 p->y = emitter->y + emitter->yvel; in explodeEmitter() 239 p->yvel = emitter->yvel + 0.1; in spawnTrailFromEmitter() [all …]
|
H A D | happy.c | 18 float xvel, yvel; /* velocity of happyface */ member 37 faces[i].yvel = randomFloat(-60.0f, 60.0f); in initializeHappyFaces() 78 faces[i].y += faces[i].yvel * deltaTime; in render() 84 faces[i].yvel = -faces[i].yvel; in render() 91 faces[i].yvel = -faces[i].yvel; in render()
|
/dports/lang/basic256/basic256-2.0.0.11/Examples/ |
H A D | ballaccel.kbs | 7 yvel = -1.0 16 yvel = yvel + yacc 19 y = y + yvel 23 if y > 289 then yvel = -0.9 * yvel : y = 289 : xvel = xvel * 0.9
|
H A D | basic256_icon.kbs | 10 yvel = -1.0 * graphheight / 300 20 yvel = yvel + yacc 23 y = y + yvel 27 if y > graphheight - r - 1 then yvel = -0.9 * yvel : y = graphheight - r - 1 : xvel = xvel * 0.9
|
H A D | ballaccel_2.kbs | 9 yvel = -1.0 17 yvel = yvel + yacc 20 y = y + yvel 24 if y > 289 then yvel = -0.9 * yvel : y = 289 : xvel = xvel * 0.9
|
H A D | basic256_icon_googlePlay.kbs | 11 yvel = -1.0 * graphheight / 300 21 yvel = yvel + yacc 24 y = y + yvel 28 if y > graphheight - r - 1 then yvel = -0.9 * yvel : y = graphheight - r - 1 : xvel = xvel * 0.9
|
H A D | basic256_icon_V1.kbs | 10 yvel = -1.3 * graphheight / 300 23 yvel = yvel + yacc 26 y = y + yvel 31 yvel = -0.9 * yvel
|
/dports/games/abuse_sdl/abuse-0.8/data/addon/leon/lisp/ |
H A D | grenade.lsp | 7 (set_yvel (- (yvel) 7) ) 10 (if (eq (yvel) 0 ) 11 (set_yvel (+ (yvel) 1) ) 14 (let ( (xv (xvel)) (yv (yvel)) (tk (tick)) ) 41 (if (eq (yvel) 0 ) 50 (if (or (> (yvel) 0) (< (yvel) 0) (> (xvel) 0) (< (xvel) 0) )
|
/dports/graphics/libvisual04-plugins/libvisual-plugins-0.4.0/plugins/actor/corona/ |
H A D | corona.cpp | 74 it->xvel = it->yvel = 0; in Corona() 129 m_particles[i].xvel = m_particles[i].yvel = 0; in setUpSurface() 254 int yv = (int) (it->yvel * m_height); in drawParticules() 267 int yv = (int) (it->yvel * m_height); in drawParticulesWithShift() 412 it->yvel += 0.01 * bv * exp(-1000.0 * x * x); in update() 439 it->yvel -= 0.0006; // the gravity value in update() 454 it->yvel += random(-0.0002, 0.0002); in update() 459 if (it->yvel < -0.1 ) it->yvel = -0.1; in update() 460 if (it->yvel > 0.1 ) it->yvel = 0.1; in update() 467 it->xvel = it->yvel = 0; in update() [all …]
|
/dports/games/flobopuyo/flobopuyo-0.20/ |
H A D | corona.cpp | 53 it->xvel = it->yvel = 0; in Corona() 108 m_particles[i].xvel = m_particles[i].yvel = 0; in setUpSurface() 230 int yv = (int) (it->yvel * m_height); in drawParticules() 243 int yv = (int) (it->yvel * m_height); in drawParticulesWithShift() 350 it->yvel += 0.01 * bv * exp(-1000.0 * x * x); in update() 377 it->yvel -= 0.0006; // the gravity value in update() 392 it->yvel += random(-0.0002, 0.0002); in update() 397 if (it->yvel < -0.1 ) it->yvel = -0.1; in update() 398 if (it->yvel > 0.1 ) it->yvel = 0.1; in update() 405 it->xvel = it->yvel = 0; in update() [all …]
|
/dports/games/abuse_sdl/abuse-0.8/data/lisp/ |
H A D | flyer.lsp | 50 (if (> (yvel) max_yvel) 51 (set_yvel (- (yvel) 1)) 52 (set_yvel (+ (yvel) 1))) 55 (if (< (yvel) (- 0 max_yvel)) 56 (set_yvel (+ (yvel) 1)) 57 (set_yvel (- (yvel) 1))))) 64 (set_yvel (+ (yvel) 1)) 66 (set_yvel (- (yvel) 1)))) 71 '(set_yvel (/ (yvel) 2)) '(set_yvel (/ (yvel) 2)) nil) 85 (playery (+ (- (with_object (bg) (y)) 15) (with_object (bg) (* (yvel) 2))))) [all …]
|
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | callback.cpp | 71 yvel[pFX->index] = yvel[nSprite] + Random2(-dy); in fxFlameLick() 129 yvel[pFX->index] = yvel[nSprite] + Random2(0x1aaaa); in fxFlareSpark() 142 yvel[pFX->index] = yvel[nSprite] + Random2(0x1aaaa); in fxFlareSparkLite() 161 yvel[pFX->index] = yvel[nSprite] + Random2(0x11111); in fxZombieBloodSpurt() 185 yvel[pFX->index] = yvel[nSprite]>>8; in fxBloodSpurt() 199 yvel[pFX->index] = yvel[nSprite] + Random2(0x10000); in fxArcSpark() 219 yvel[pFX->index] = yvel[nSprite]; in fxDynPuff() 332 yvel[pFX->index] = yvel[nSprite] + Random2(0x1aaaa); in PlayerBubble() 356 yvel[pFX->index] = yvel[nSprite] + Random2(0x1aaaa); in EnemyBubble() 433 yvel[pFX->index] = yvel[nSprite] + Random2(0x1aaaa); in fxTeslaAlt() [all …]
|
/dports/games/abuse_sdl/abuse-0.8/data/addon/twist/ |
H A D | f2ai.lsp | 42 (if (and (< (distx) (xvel)) (< (disty) (yvel))) 63 (y1 (- (y) (yvel))) 65 (y2 (+ (y) (yvel))) 75 (if (and (< (distx) (xvel)) (< (disty) (yvel))) 100 (y1 (- (y) (yvel))) 102 (y2 (+ (y) (yvel))) 112 (if (and (< (distx) (xvel)) (< (disty) (yvel))) 136 (y1 (- (y) (yvel))) 138 (y2 (+ (y) (yvel))) 252 (y1 (- (y) (yvel))) [all …]
|