Searched refs:zBufferLinePtr (Results 1 – 2 of 2) sorted by relevance
445 uint16 *zBufferLinePtr = zbuffer + 640 * frameY; in drawInWorld() local471 drawSlice((int)sliceLine, true, frameY, surface, zBufferLinePtr); in drawInWorld()476 zBufferLinePtr += 640; in drawInWorld()
446 uint16 *zBufferLinePtr = zbuffer + 640 * frameY; in drawInWorld() local472 drawSlice((int)sliceLine, true, frameY, surface, zBufferLinePtr); in drawInWorld()477 zBufferLinePtr += 640; in drawInWorld()