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Searched refs:zBufferLinePtr (Results 1 – 2 of 2) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dslice_renderer.cpp445 uint16 *zBufferLinePtr = zbuffer + 640 * frameY; in drawInWorld() local
471 drawSlice((int)sliceLine, true, frameY, surface, zBufferLinePtr); in drawInWorld()
476 zBufferLinePtr += 640; in drawInWorld()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dslice_renderer.cpp446 uint16 *zBufferLinePtr = zbuffer + 640 * frameY; in drawInWorld() local
472 drawSlice((int)sliceLine, true, frameY, surface, zBufferLinePtr); in drawInWorld()
477 zBufferLinePtr += 640; in drawInWorld()