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Searched refs:zDisplayText (Results 1 – 3 of 3) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DFaces.h91 ST::string zDisplayText; // String of text that can be displayed member
H A DFaces.cc808 …FindFontCenterCoordinates(sFaceX, sFaceY, f.usFaceWidth, f.usFaceHeight, f.zDisplayText, TINYFONT1… in HandleRenderFaceAdjustments()
812 GPrintInvalidate(sFontX, sFontY, f.zDisplayText); in HandleRenderFaceAdjustments()
816 INT16 const w = StringPixLength(f.zDisplayText, TINYFONT1); in HandleRenderFaceAdjustments()
H A DInterface_Panels.cc1889 pFace->zDisplayText = TacticalStr[ CONTINUE_OVER_FACE_STR ]; in HandleMouseOverSoldierFaceForContMove()