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Searched refs:zLevelName (Results 1 – 6 of 6) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dlevels.cpp197 strcpy(gGameOptions.zLevelName, gEpisodeInfo[nEpisode].levelsInfo[nLevel].Filename); in levelSetupOptions()
198 gGameOptions.uMapCRC = dbReadMapCRC(gGameOptions.zLevelName); in levelSetupOptions()
300 strcpy(gGameOptions.zLevelName, pLevelInfo->Filename); in levelAddUserMap()
H A Ddemo.h37 char zLevelName[144]; member
H A Dlevels.h38 char zLevelName[BMAX_PATH]; member
H A Dloadsave.cpp199 …nfo[gGameOptions.nEpisode].levelsInfo[gGameOptions.nLevel].Filename, gGameOptions.zLevelName) != 0) in LoadGame()
201 if (!gSysRes.Lookup(gGameOptions.zLevelName, "MAP")) in LoadGame()
208 levelAddUserMap(gGameOptions.zLevelName); in LoadGame()
H A Ddemo.cpp56 strcpy(gameOptions.zLevelName, gameOptionsLegacy.zLevelName); in ReadGameOptionsLegacy()
H A Dblood.cpp644 …if (dbLoadMap(gameOptions->zLevelName,(int*)&startpos.x,(int*)&startpos.y,(int*)&startpos.z,&start… in StartLevel()
650 G_LoadMapHack(levelName, gameOptions->zLevelName); in StartLevel()