Searched refs:z_index2 (Results 1 – 2 of 2) sorted by relevance
513 for (size_t z_index2 = 0; z_index2 < z_index; ++z_index2) { in detect_roomviewport_overlaps() local514 if (!viewports[z_index2]->IsVisible()) continue; in detect_roomviewport_overlaps()515 if (AreRectsIntersecting(this_view->GetRect(), viewports[z_index2]->GetRect())) { in detect_roomviewport_overlaps()
66 z_index2 = $26 ; given as $24 in german manual, which is probably wrong