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Searched refs:z_index2 (Results 1 – 2 of 2) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/ac/
H A Ddraw.cpp513 for (size_t z_index2 = 0; z_index2 < z_index; ++z_index2) { in detect_roomviewport_overlaps() local
514 if (!viewports[z_index2]->IsVisible()) continue; in detect_roomviewport_overlaps()
515 if (AreRectsIntersecting(this_view->GetRect(), viewports[z_index2]->GetRect())) { in detect_roomviewport_overlaps()
/dports/devel/acme/acme-0.97.r323/ACME_Lib/cbm/c128/
H A Dzeropage.a66 z_index2 = $26 ; given as $24 in german manual, which is probably wrong