Searched refs:z_rad (Results 1 – 3 of 3) sorted by relevance
108 void rotate_z_matrix(GLfloat z_rad, Matrix_t mat) { in rotate_z_matrix() argument110 mat[0] = cosf(z_rad); in rotate_z_matrix()111 mat[1] = sinf(z_rad); in rotate_z_matrix()119 GLfloat z_rad = (GLfloat) deg_to_rad(z_deg); in rotate_matrix() local127 rotate_z_matrix(z_rad, z_matrix); in rotate_matrix()
509 int rad, z_rad; in Pieces_Initialize() local520 z_rad = Rand(CALCULATOR_DEFAULT_DEGREE); in Pieces_Initialize()521 p = Calculator_GetCos(calculator, z_rad); in Pieces_Initialize()530 pieces->vz[a] = Calculator_GetSin(calculator, z_rad) * power + vz[i] * t; in Pieces_Initialize()