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Searched refs:z_rad (Results 1 – 3 of 3) sorted by relevance

/dports/www/chromium-legacy/chromium-88.0.4324.182/native_client_sdk/src/examples/api/graphics_3d/
H A Dmatrix.cc108 void rotate_z_matrix(GLfloat z_rad, Matrix_t mat) { in rotate_z_matrix() argument
110 mat[0] = cosf(z_rad); in rotate_z_matrix()
111 mat[1] = sinf(z_rad); in rotate_z_matrix()
119 GLfloat z_rad = (GLfloat) deg_to_rad(z_deg); in rotate_matrix() local
127 rotate_z_matrix(z_rad, z_matrix); in rotate_matrix()
/dports/www/chromium-legacy/chromium-88.0.4324.182/native_client_sdk/src/gonacl_appengine/src/cube/
H A Dmatrix.cc108 void rotate_z_matrix(GLfloat z_rad, Matrix_t mat) { in rotate_z_matrix() argument
110 mat[0] = cosf(z_rad); in rotate_z_matrix()
111 mat[1] = sinf(z_rad); in rotate_z_matrix()
119 GLfloat z_rad = (GLfloat) deg_to_rad(z_deg); in rotate_matrix() local
127 rotate_z_matrix(z_rad, z_matrix); in rotate_matrix()
/dports/games/xfireworks/xfireworks-1.4/
H A DPiece.c509 int rad, z_rad; in Pieces_Initialize() local
520 z_rad = Rand(CALCULATOR_DEFAULT_DEGREE); in Pieces_Initialize()
521 p = Calculator_GetCos(calculator, z_rad); in Pieces_Initialize()
530 pieces->vz[a] = Calculator_GetSin(calculator, z_rad) * power + vz[i] * t; in Pieces_Initialize()