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Searched refs:zap_rod (Results 1 – 6 of 6) sorted by relevance

/dports/games/mangband/mangband-1.5.3/lib/xtra/sound/
H A Dsound.cfg215 zap_rod =
/dports/games/mangband/mangband-1.5.3/src/server/
H A Duse-obj.c1656 static bool zap_rod(player_type *p_ptr, object_type *o_ptr, bool *ident) in zap_rod() function
2714 used = zap_rod(p_ptr, o_ptr, ident); in use_object()
/dports/games/angband/Angband-4.2.2/lib/sounds/
H A Dsound.cfg233 zap_rod = plm_zap_rod.mp3
/dports/games/tomenet/tomenet-4.6.0/src/server/
H A Dcmd6.c3856 bool zap_rod(int Ind, int sval, int rad, object_type *o_ptr, bool *use_charge) { function
4123 ident = zap_rod(Ind, o_ptr->sval, rad, o_ptr, &use_charge);
H A Dexterns.h733 extern bool zap_rod(int Ind, int sval, int rad, object_type *o_ptr, bool *use_charge); //hack: for …
H A Dquests.c4508 else if (tv == TV_ROD) (void)zap_rod(Ind, sv, DEFAULT_RADIUS, NULL, &dummy);