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Searched refs:zmaxLocal (Results 1 – 5 of 5) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/icb/
H A Dactor.cpp61 int16 zmaxLocal = +100; // +1m in QuickActorCull() local
71 bboxLocal[1].vz = zmaxLocal; in QuickActorCull()
79 bboxLocal[3].vz = zmaxLocal; in QuickActorCull()
87 bboxLocal[5].vz = zmaxLocal; in QuickActorCull()
95 bboxLocal[7].vz = zmaxLocal; in QuickActorCull()
H A Dshadow_pc.cpp52 int16 zmaxLocal);
68 int16 zmaxLocal = -32767; in DrawShadow1PC() local
72 …e, lw, local, &xminLocal, &xmaxLocal, &yminLocal, &ymaxLocal, &zminLocal, &zmaxLocal, screenScale); in DrawShadow1PC()
86 xmaxLocal, yminLocal, ymaxLocal, zminLocal, zmaxLocal); in DrawShadow1PC()
94 int16 zmaxLocal) { in MakeShadowPC() argument
237 bbox[1].vz = zmaxLocal; in MakeShadowPC()
245 bbox[3].vz = zmaxLocal; in MakeShadowPC()
253 bbox[5].vz = zmaxLocal; in MakeShadowPC()
261 bbox[7].vz = zmaxLocal; in MakeShadowPC()
H A Dsoftskin_pc.cpp37 int16 *zmaxLocal, int32 screenShift) { in softskinPC() argument
80 int32 zmax = *zmaxLocal; in softskinPC()
235 *zmaxLocal = (int16)zmax; in softskinPC()
H A Dsoftskin_pc.h37 int16 *zmaxLocal, int32 screenShift);
H A Dactor_pc.cpp536 int16 zmaxLocal = -32767; in DrawModel4PC() local
540 …e, lw, local, &xminLocal, &xmaxLocal, &yminLocal, &ymaxLocal, &zminLocal, &zmaxLocal, screenScale); in DrawModel4PC()
566 bbox[1].vz = zmaxLocal; in DrawModel4PC()
574 bbox[3].vz = zmaxLocal; in DrawModel4PC()
582 bbox[5].vz = zmaxLocal; in DrawModel4PC()
590 bbox[7].vz = zmaxLocal; in DrawModel4PC()