Searched refs:zmaxLocal (Results 1 – 5 of 5) sorted by relevance
/dports/games/scummvm/scummvm-2.5.1/engines/icb/ |
H A D | actor.cpp | 61 int16 zmaxLocal = +100; // +1m in QuickActorCull() local 71 bboxLocal[1].vz = zmaxLocal; in QuickActorCull() 79 bboxLocal[3].vz = zmaxLocal; in QuickActorCull() 87 bboxLocal[5].vz = zmaxLocal; in QuickActorCull() 95 bboxLocal[7].vz = zmaxLocal; in QuickActorCull()
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H A D | shadow_pc.cpp | 52 int16 zmaxLocal); 68 int16 zmaxLocal = -32767; in DrawShadow1PC() local 72 …e, lw, local, &xminLocal, &xmaxLocal, &yminLocal, &ymaxLocal, &zminLocal, &zmaxLocal, screenScale); in DrawShadow1PC() 86 xmaxLocal, yminLocal, ymaxLocal, zminLocal, zmaxLocal); in DrawShadow1PC() 94 int16 zmaxLocal) { in MakeShadowPC() argument 237 bbox[1].vz = zmaxLocal; in MakeShadowPC() 245 bbox[3].vz = zmaxLocal; in MakeShadowPC() 253 bbox[5].vz = zmaxLocal; in MakeShadowPC() 261 bbox[7].vz = zmaxLocal; in MakeShadowPC()
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H A D | softskin_pc.cpp | 37 int16 *zmaxLocal, int32 screenShift) { in softskinPC() argument 80 int32 zmax = *zmaxLocal; in softskinPC() 235 *zmaxLocal = (int16)zmax; in softskinPC()
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H A D | softskin_pc.h | 37 int16 *zmaxLocal, int32 screenShift);
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H A D | actor_pc.cpp | 536 int16 zmaxLocal = -32767; in DrawModel4PC() local 540 …e, lw, local, &xminLocal, &xmaxLocal, &yminLocal, &ymaxLocal, &zminLocal, &zmaxLocal, screenScale); in DrawModel4PC() 566 bbox[1].vz = zmaxLocal; in DrawModel4PC() 574 bbox[3].vz = zmaxLocal; in DrawModel4PC() 582 bbox[5].vz = zmaxLocal; in DrawModel4PC() 590 bbox[7].vz = zmaxLocal; in DrawModel4PC()
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