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Searched refs:zoneNum (Results 1 – 25 of 34) sorted by relevance

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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/queen/
H A Dgrid.cpp112 if (zoneNum <= _objMax[room]) { in findAreaForPos()
113 zoneNum = 0; in findAreaForPos()
115 zoneNum -= _objMax[room]; in findAreaForPos()
117 return zoneNum; in findAreaForPos()
132 uint16 zoneNum; in setupNewRoom() local
136 zoneNum = 1; in setupNewRoom()
154 ++zoneNum; in setupNewRoom()
159 for (zoneNum = 1; zoneNum <= maxAreaRoom; ++zoneNum) { in setupNewRoom()
160 setZone(GS_ROOM, maxObjRoom + zoneNum, _area[room][zoneNum].box); in setupNewRoom()
230 uint16 obj = zoneNum; in findObjectNumber()
[all …]
H A Dgrid.h49 void setZone(GridScreen screen, uint16 zoneNum, uint16 x1, uint16 y1, uint16 x2, uint16 y2);
52 void setZone(GridScreen screen, uint16 zoneNum, const Box &box);
82 uint16 findObjectNumber(uint16 zoneNum) const;
H A Djournal.cpp260 int16 zoneNum = _vm->grid()->findZoneForPos(GS_ROOM, x, y); in handleMouseDown() local
266 if (zoneNum == ZN_YES) { in handleMouseDown()
296 } else if (zoneNum == ZN_NO) { in handleMouseDown()
301 switch (zoneNum) { in handleMouseDown()
303 enterYesNoPanelMode(zoneNum, TXT_REVIEW_ENTRY); in handleMouseDown()
307 enterYesNoPanelMode(zoneNum, TXT_MAKE_ENTRY); in handleMouseDown()
313 enterYesNoPanelMode(zoneNum, TXT_GIVE_UP); in handleMouseDown()
339 _currentSaveSlot = zoneNum - ZN_DESC_1; in handleMouseDown()
352 _currentSavePage = zoneNum - ZN_PAGE_A; in handleMouseDown()
/dports/games/scummvm/scummvm-2.5.1/engines/queen/
H A Dgrid.cpp112 if (zoneNum <= _objMax[room]) { in findAreaForPos()
113 zoneNum = 0; in findAreaForPos()
115 zoneNum -= _objMax[room]; in findAreaForPos()
117 return zoneNum; in findAreaForPos()
132 uint16 zoneNum; in setupNewRoom() local
136 zoneNum = 1; in setupNewRoom()
154 ++zoneNum; in setupNewRoom()
159 for (zoneNum = 1; zoneNum <= maxAreaRoom; ++zoneNum) { in setupNewRoom()
160 setZone(GS_ROOM, maxObjRoom + zoneNum, _area[room][zoneNum].box); in setupNewRoom()
230 uint16 obj = zoneNum; in findObjectNumber()
[all …]
H A Dgrid.h49 void setZone(GridScreen screen, uint16 zoneNum, uint16 x1, uint16 y1, uint16 x2, uint16 y2);
52 void setZone(GridScreen screen, uint16 zoneNum, const Box &box);
82 uint16 findObjectNumber(uint16 zoneNum) const;
H A Djournal.cpp262 int16 zoneNum = _vm->grid()->findZoneForPos(GS_ROOM, x, y); in handleMouseDown() local
268 if (zoneNum == ZN_YES) { in handleMouseDown()
300 } else if (zoneNum == ZN_NO) { in handleMouseDown()
305 switch (zoneNum) { in handleMouseDown()
307 enterYesNoPanelMode(zoneNum, TXT_REVIEW_ENTRY); in handleMouseDown()
311 enterYesNoPanelMode(zoneNum, TXT_MAKE_ENTRY); in handleMouseDown()
317 enterYesNoPanelMode(zoneNum, TXT_GIVE_UP); in handleMouseDown()
343 _currentSaveSlot = zoneNum - ZN_DESC_1; in handleMouseDown()
356 _currentSavePage = zoneNum - ZN_PAGE_A; in handleMouseDown()
/dports/games/bzflag-server/bzflag-2.4.22/plugins/wwzones/
H A Dwwzones.cpp168 inline bool wasHere(int zoneNum, int plyrNum) in wasHere() argument
179 zoneList[zoneNum].wwzPlyrList.push_back(wwzNewPlyr); in wasHere()
180 zoneList[zoneNum].zoneWeaponSentMessage = false; in wasHere()
181 zoneList[zoneNum].zoneWeaponFired = false; in wasHere()
186 inline void notHere(int zoneNum, int plyrNum) in notHere() argument
192 zoneList[zoneNum].wwzPlyrList.erase(zoneList[zoneNum].wwzPlyrList.begin() + j); in notHere()
193 zoneList[zoneNum].zoneWeaponFired = false; in notHere()
194 zoneList[zoneNum].zoneWeaponSentMessage = false; in notHere()
200 inline bool OKToFire(int zoneNum, int plyrNum) in OKToFire() argument
206 …if ((bz_getCurrentTime() - zoneList[zoneNum].wwzPlyrList[j].wwzPlyrInTime) > zoneList[zoneNum].zon… in OKToFire()
[all …]
/dports/games/bzflag/bzflag-2.4.22/plugins/wwzones/
H A Dwwzones.cpp168 inline bool wasHere(int zoneNum, int plyrNum) in wasHere() argument
179 zoneList[zoneNum].wwzPlyrList.push_back(wwzNewPlyr); in wasHere()
180 zoneList[zoneNum].zoneWeaponSentMessage = false; in wasHere()
181 zoneList[zoneNum].zoneWeaponFired = false; in wasHere()
186 inline void notHere(int zoneNum, int plyrNum) in notHere() argument
192 zoneList[zoneNum].wwzPlyrList.erase(zoneList[zoneNum].wwzPlyrList.begin() + j); in notHere()
193 zoneList[zoneNum].zoneWeaponFired = false; in notHere()
194 zoneList[zoneNum].zoneWeaponSentMessage = false; in notHere()
200 inline bool OKToFire(int zoneNum, int plyrNum) in OKToFire() argument
206 …if ((bz_getCurrentTime() - zoneList[zoneNum].wwzPlyrList[j].wwzPlyrInTime) > zoneList[zoneNum].zon… in OKToFire()
[all …]
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/agos/
H A Dzones.cpp63 void AGOSEngine::loadZone(uint16 zoneNum, bool useError) { in loadZone() argument
66 CHECK_BOUNDS(zoneNum, _vgaBufferPointers); in loadZone()
74 vpe = _vgaBufferPointers + zoneNum; in loadZone()
82 zoneTable[zoneNum] == 3) { in loadZone()
83 uint8 num = (zoneNum >= 85) ? 94 : 18; in loadZone()
86 loadVGAVideoFile(zoneNum, 2, useError); in loadZone()
91 loadVGAVideoFile(zoneNum, 1, useError); in loadZone()
104 if (loadVGASoundFile(zoneNum, 3)) { in loadZone()
151 checkAnims(vsp->zoneNum); in checkRunningAnims()
H A Dvga_ww.cpp65 if (vte->id == _vgaCurSpriteId && vte->zoneNum == _vgaCurZoneNum) { in vcStopAnimation()
94 if (vfs->id == _vgaCurSpriteId && vfs->zoneNum == _vgaCurZoneNum) { in vcStopAnimation()
110 if (vte->id == _vgaCurSpriteId && vte->zoneNum == _vgaCurZoneNum) { in vcStopAnimation()
124 uint16 sprite, zoneNum; in vc60_stopAnimation() local
127 zoneNum = vcReadNextWord(); in vc60_stopAnimation()
130 zoneNum = vcReadNextWord(); in vc60_stopAnimation()
134 zoneNum = sprite / 100; in vc60_stopAnimation()
137 vcStopAnimation(zoneNum, sprite); in vc60_stopAnimation()
H A Ddebugger.cpp234 uint16 zoneNum = atoi(argv[1]); in Cmd_dumpImage() local
235 _vm->loadZone(zoneNum, false); in Cmd_dumpImage()
236 VgaPointersEntry *vpe = &_vm->_vgaBufferPointers[zoneNum]; in Cmd_dumpImage()
238 _vm->dumpVgaBitmaps(zoneNum); in Cmd_dumpImage()
240 debugPrintf("Invalid Zone Number %d\n", zoneNum); in Cmd_dumpImage()
251 uint16 zoneNum = atoi(argv[1]); in Cmd_dumpScript() local
252 _vm->loadZone(zoneNum, false); in Cmd_dumpScript()
253 VgaPointersEntry *vpe = &_vm->_vgaBufferPointers[zoneNum]; in Cmd_dumpScript()
257 debugPrintf("Invalid Zone Number %d\n", zoneNum); in Cmd_dumpScript()
H A Dvga_ff.cpp414 uint16 zoneNum; in startOverlayAnims() local
417 zoneNum = _variableArray[999]; in startOverlayAnims()
439 vsp->zoneNum = zoneNum; in startOverlayAnims()
446 uint16 a, sprite, file, tmp, zoneNum; in startAnOverlayAnim() local
449 zoneNum = _variableArray[999]; in startAnOverlayAnim()
473 vsp->zoneNum = zoneNum; in startAnOverlayAnim()
478 _vgaCurZoneNum = vsp->zoneNum; in startAnOverlayAnim()
H A Dgfx.cpp1073 vsp->zoneNum = zoneNum; in animate()
1076 vpe = &_vgaBufferPointers[zoneNum]; in animate()
1081 if (_zoneNumber != zoneNum) in animate()
1084 loadZone(zoneNum); in animate()
1087 _zoneNumber = zoneNum; in animate()
1090 loadZone(zoneNum); in animate()
1153 uint zoneNum; in setImage() local
1169 if (_zoneNumber != zoneNum) in setImage()
1172 loadZone(zoneNum); in setImage()
1177 _zoneNumber = zoneNum; in setImage()
[all …]
H A Dvga.cpp240 bool AGOSEngine::isSpriteLoaded(uint16 id, uint16 zoneNum) { in isSpriteLoaded() argument
243 if (vsp->id == id && vsp->zoneNum == zoneNum) in isSpriteLoaded()
415 uint16 windowNum, zoneNum, palette, vgaSpriteId; in vc3_loadSprite() local
425 zoneNum = vcReadNextWord(); in vc3_loadSprite()
429 zoneNum = (getGameType() == GType_PN) ? 0 : vgaSpriteId / 100; in vc3_loadSprite()
438 animate(windowNum, zoneNum, vgaSpriteId, x, y, palette, true); in vc3_loadSprite()
741 vfs->zoneNum = _vgaCurZoneNum; in vc11_onStop()
815 vfs->zoneNum = _vgaCurZoneNum; in vc16_waitSync()
838 uint16 zoneNum = (getGameType() == GType_PN) ? 0 : id / 100; in vc17_waitEnd() local
844 if (isSpriteLoaded(id, zoneNum)) { in vc17_waitEnd()
[all …]
H A Ddraw.cpp61 vpe = &_vgaBufferPointers[vsp->zoneNum]; in animateSpritesByY()
100 vpe = &_vgaBufferPointers[vsp->zoneNum]; in animateSpritesByY()
134 vpe = &_vgaBufferPointers[vsp->zoneNum]; in animateSprites()
212 vpe = &_vgaBufferPointers[vsp->zoneNum]; in animateSprites()
315 VgaPointersEntry *vpe = &_vgaBufferPointers[vsp->zoneNum]; in dirtyClips()
355 VgaPointersEntry *vpe = &_vgaBufferPointers[vsp->zoneNum]; in dirtyClipCheck()
512 animTable->zoneNum = vsp->zoneNum; in saveBackGround()
H A Ddebug.cpp331 uint16 zoneNum = (getGameType() == GType_PN) ? 0 : z; in dumpAllVgaScriptFiles() local
334 VgaPointersEntry *vpe = &_vgaBufferPointers[zoneNum]; in dumpAllVgaScriptFiles()
638 void AGOSEngine::dumpVgaBitmaps(uint16 zoneNum) { in dumpVgaBitmaps() argument
644 uint16 zone = (getGameType() == GType_PN) ? 0 : zoneNum; in dumpVgaBitmaps()
673 …debug(1, "Zone %d: Image %d. Offs= %d Width=%d, Height=%d, Flags=0x%X", zoneNum, i, offs, width, h… in dumpVgaBitmaps()
679 sprintf(buf, "dumps/Res%d_Image%d.bmp", zoneNum, i); in dumpVgaBitmaps()
H A Devent.cpp162 if (vte->zoneNum == _variableArray[999] && vte->id >= 100) { in isVgaQueueEmpty()
207 vte->zoneNum = curZoneNum; in addVgaEvent()
236 uint16 curZoneNum = vte->zoneNum; in processVgaEvents()
/dports/games/scummvm/scummvm-2.5.1/engines/agos/
H A Dzones.cpp63 void AGOSEngine::loadZone(uint16 zoneNum, bool useError) { in loadZone() argument
66 CHECK_BOUNDS(zoneNum, _vgaBufferPointers); in loadZone()
74 vpe = _vgaBufferPointers + zoneNum; in loadZone()
82 zoneTable[zoneNum] == 3) { in loadZone()
83 uint8 num = (zoneNum >= 85) ? 94 : 18; in loadZone()
86 loadVGAVideoFile(zoneNum, 2, useError); in loadZone()
91 loadVGAVideoFile(zoneNum, 1, useError); in loadZone()
104 if (loadVGASoundFile(zoneNum, 3)) { in loadZone()
151 checkAnims(vsp->zoneNum); in checkRunningAnims()
H A Dvga_ww.cpp65 if (vte->id == _vgaCurSpriteId && vte->zoneNum == _vgaCurZoneNum) { in vcStopAnimation()
94 if (vfs->id == _vgaCurSpriteId && vfs->zoneNum == _vgaCurZoneNum) { in vcStopAnimation()
110 if (vte->id == _vgaCurSpriteId && vte->zoneNum == _vgaCurZoneNum) { in vcStopAnimation()
124 uint16 sprite, zoneNum; in vc60_stopAnimation() local
127 zoneNum = vcReadNextWord(); in vc60_stopAnimation()
130 zoneNum = vcReadNextWord(); in vc60_stopAnimation()
134 zoneNum = sprite / 100; in vc60_stopAnimation()
137 vcStopAnimation(zoneNum, sprite); in vc60_stopAnimation()
H A Ddebugger.cpp234 uint16 zoneNum = atoi(argv[1]); in Cmd_dumpImage() local
235 _vm->loadZone(zoneNum, false); in Cmd_dumpImage()
236 VgaPointersEntry *vpe = &_vm->_vgaBufferPointers[zoneNum]; in Cmd_dumpImage()
238 _vm->dumpVgaBitmaps(zoneNum); in Cmd_dumpImage()
240 debugPrintf("Invalid Zone Number %d\n", zoneNum); in Cmd_dumpImage()
251 uint16 zoneNum = atoi(argv[1]); in Cmd_dumpScript() local
252 _vm->loadZone(zoneNum, false); in Cmd_dumpScript()
253 VgaPointersEntry *vpe = &_vm->_vgaBufferPointers[zoneNum]; in Cmd_dumpScript()
257 debugPrintf("Invalid Zone Number %d\n", zoneNum); in Cmd_dumpScript()
H A Dvga_ff.cpp414 uint16 zoneNum; in startOverlayAnims() local
417 zoneNum = _variableArray[999]; in startOverlayAnims()
439 vsp->zoneNum = zoneNum; in startOverlayAnims()
446 uint16 a, sprite, file, tmp, zoneNum; in startAnOverlayAnim() local
449 zoneNum = _variableArray[999]; in startAnOverlayAnim()
473 vsp->zoneNum = zoneNum; in startAnOverlayAnim()
478 _vgaCurZoneNum = vsp->zoneNum; in startAnOverlayAnim()
H A Dgfx.cpp1140 vsp->zoneNum = zoneNum; in animate()
1143 vpe = &_vgaBufferPointers[zoneNum]; in animate()
1148 if (_zoneNumber != zoneNum) in animate()
1151 loadZone(zoneNum); in animate()
1154 _zoneNumber = zoneNum; in animate()
1157 loadZone(zoneNum); in animate()
1220 uint zoneNum; in setImage() local
1236 if (_zoneNumber != zoneNum) in setImage()
1239 loadZone(zoneNum); in setImage()
1244 _zoneNumber = zoneNum; in setImage()
[all …]
H A Dvga.cpp240 bool AGOSEngine::isSpriteLoaded(uint16 id, uint16 zoneNum) { in isSpriteLoaded() argument
243 if (vsp->id == id && vsp->zoneNum == zoneNum) in isSpriteLoaded()
417 uint16 windowNum, zoneNum, palette, vgaSpriteId; in vc3_loadSprite() local
427 zoneNum = vcReadNextWord(); in vc3_loadSprite()
431 zoneNum = (getGameType() == GType_PN) ? 0 : vgaSpriteId / 100; in vc3_loadSprite()
440 animate(windowNum, zoneNum, vgaSpriteId, x, y, palette, true); in vc3_loadSprite()
745 vfs->zoneNum = _vgaCurZoneNum; in vc11_onStop()
819 vfs->zoneNum = _vgaCurZoneNum; in vc16_waitSync()
842 uint16 zoneNum = (getGameType() == GType_PN) ? 0 : id / 100; in vc17_waitEnd() local
848 if (isSpriteLoaded(id, zoneNum)) { in vc17_waitEnd()
[all …]
H A Ddraw.cpp61 vpe = &_vgaBufferPointers[vsp->zoneNum]; in animateSpritesByY()
100 vpe = &_vgaBufferPointers[vsp->zoneNum]; in animateSpritesByY()
134 vpe = &_vgaBufferPointers[vsp->zoneNum]; in animateSprites()
212 vpe = &_vgaBufferPointers[vsp->zoneNum]; in animateSprites()
315 VgaPointersEntry *vpe = &_vgaBufferPointers[vsp->zoneNum]; in dirtyClips()
355 VgaPointersEntry *vpe = &_vgaBufferPointers[vsp->zoneNum]; in dirtyClipCheck()
512 animTable->zoneNum = vsp->zoneNum; in saveBackGround()
H A Ddebug.cpp334 uint16 zoneNum = (getGameType() == GType_PN) ? 0 : z; in dumpAllVgaScriptFiles() local
337 VgaPointersEntry *vpe = &_vgaBufferPointers[zoneNum]; in dumpAllVgaScriptFiles()
641 void AGOSEngine::dumpVgaBitmaps(uint16 zoneNum) { in dumpVgaBitmaps() argument
647 uint16 zone = (getGameType() == GType_PN) ? 0 : zoneNum; in dumpVgaBitmaps()
676 …debug(1, "Zone %d: Image %d. Offs= %d Width=%d, Height=%d, Flags=0x%X", zoneNum, i, offs, width, h… in dumpVgaBitmaps()
682 sprintf(buf, "dumps/Res%d_Image%d.bmp", zoneNum, i); in dumpVgaBitmaps()

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