/dports/games/libretro-scummvm/scummvm-7b1e929/engines/queen/ |
H A D | grid.cpp | 112 if (zoneNum <= _objMax[room]) { in findAreaForPos() 113 zoneNum = 0; in findAreaForPos() 115 zoneNum -= _objMax[room]; in findAreaForPos() 117 return zoneNum; in findAreaForPos() 132 uint16 zoneNum; in setupNewRoom() local 136 zoneNum = 1; in setupNewRoom() 154 ++zoneNum; in setupNewRoom() 159 for (zoneNum = 1; zoneNum <= maxAreaRoom; ++zoneNum) { in setupNewRoom() 160 setZone(GS_ROOM, maxObjRoom + zoneNum, _area[room][zoneNum].box); in setupNewRoom() 230 uint16 obj = zoneNum; in findObjectNumber() [all …]
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H A D | grid.h | 49 void setZone(GridScreen screen, uint16 zoneNum, uint16 x1, uint16 y1, uint16 x2, uint16 y2); 52 void setZone(GridScreen screen, uint16 zoneNum, const Box &box); 82 uint16 findObjectNumber(uint16 zoneNum) const;
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H A D | journal.cpp | 260 int16 zoneNum = _vm->grid()->findZoneForPos(GS_ROOM, x, y); in handleMouseDown() local 266 if (zoneNum == ZN_YES) { in handleMouseDown() 296 } else if (zoneNum == ZN_NO) { in handleMouseDown() 301 switch (zoneNum) { in handleMouseDown() 303 enterYesNoPanelMode(zoneNum, TXT_REVIEW_ENTRY); in handleMouseDown() 307 enterYesNoPanelMode(zoneNum, TXT_MAKE_ENTRY); in handleMouseDown() 313 enterYesNoPanelMode(zoneNum, TXT_GIVE_UP); in handleMouseDown() 339 _currentSaveSlot = zoneNum - ZN_DESC_1; in handleMouseDown() 352 _currentSavePage = zoneNum - ZN_PAGE_A; in handleMouseDown()
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/dports/games/scummvm/scummvm-2.5.1/engines/queen/ |
H A D | grid.cpp | 112 if (zoneNum <= _objMax[room]) { in findAreaForPos() 113 zoneNum = 0; in findAreaForPos() 115 zoneNum -= _objMax[room]; in findAreaForPos() 117 return zoneNum; in findAreaForPos() 132 uint16 zoneNum; in setupNewRoom() local 136 zoneNum = 1; in setupNewRoom() 154 ++zoneNum; in setupNewRoom() 159 for (zoneNum = 1; zoneNum <= maxAreaRoom; ++zoneNum) { in setupNewRoom() 160 setZone(GS_ROOM, maxObjRoom + zoneNum, _area[room][zoneNum].box); in setupNewRoom() 230 uint16 obj = zoneNum; in findObjectNumber() [all …]
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H A D | grid.h | 49 void setZone(GridScreen screen, uint16 zoneNum, uint16 x1, uint16 y1, uint16 x2, uint16 y2); 52 void setZone(GridScreen screen, uint16 zoneNum, const Box &box); 82 uint16 findObjectNumber(uint16 zoneNum) const;
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H A D | journal.cpp | 262 int16 zoneNum = _vm->grid()->findZoneForPos(GS_ROOM, x, y); in handleMouseDown() local 268 if (zoneNum == ZN_YES) { in handleMouseDown() 300 } else if (zoneNum == ZN_NO) { in handleMouseDown() 305 switch (zoneNum) { in handleMouseDown() 307 enterYesNoPanelMode(zoneNum, TXT_REVIEW_ENTRY); in handleMouseDown() 311 enterYesNoPanelMode(zoneNum, TXT_MAKE_ENTRY); in handleMouseDown() 317 enterYesNoPanelMode(zoneNum, TXT_GIVE_UP); in handleMouseDown() 343 _currentSaveSlot = zoneNum - ZN_DESC_1; in handleMouseDown() 356 _currentSavePage = zoneNum - ZN_PAGE_A; in handleMouseDown()
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/dports/games/bzflag-server/bzflag-2.4.22/plugins/wwzones/ |
H A D | wwzones.cpp | 168 inline bool wasHere(int zoneNum, int plyrNum) in wasHere() argument 179 zoneList[zoneNum].wwzPlyrList.push_back(wwzNewPlyr); in wasHere() 180 zoneList[zoneNum].zoneWeaponSentMessage = false; in wasHere() 181 zoneList[zoneNum].zoneWeaponFired = false; in wasHere() 186 inline void notHere(int zoneNum, int plyrNum) in notHere() argument 192 zoneList[zoneNum].wwzPlyrList.erase(zoneList[zoneNum].wwzPlyrList.begin() + j); in notHere() 193 zoneList[zoneNum].zoneWeaponFired = false; in notHere() 194 zoneList[zoneNum].zoneWeaponSentMessage = false; in notHere() 200 inline bool OKToFire(int zoneNum, int plyrNum) in OKToFire() argument 206 …if ((bz_getCurrentTime() - zoneList[zoneNum].wwzPlyrList[j].wwzPlyrInTime) > zoneList[zoneNum].zon… in OKToFire() [all …]
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/dports/games/bzflag/bzflag-2.4.22/plugins/wwzones/ |
H A D | wwzones.cpp | 168 inline bool wasHere(int zoneNum, int plyrNum) in wasHere() argument 179 zoneList[zoneNum].wwzPlyrList.push_back(wwzNewPlyr); in wasHere() 180 zoneList[zoneNum].zoneWeaponSentMessage = false; in wasHere() 181 zoneList[zoneNum].zoneWeaponFired = false; in wasHere() 186 inline void notHere(int zoneNum, int plyrNum) in notHere() argument 192 zoneList[zoneNum].wwzPlyrList.erase(zoneList[zoneNum].wwzPlyrList.begin() + j); in notHere() 193 zoneList[zoneNum].zoneWeaponFired = false; in notHere() 194 zoneList[zoneNum].zoneWeaponSentMessage = false; in notHere() 200 inline bool OKToFire(int zoneNum, int plyrNum) in OKToFire() argument 206 …if ((bz_getCurrentTime() - zoneList[zoneNum].wwzPlyrList[j].wwzPlyrInTime) > zoneList[zoneNum].zon… in OKToFire() [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/agos/ |
H A D | zones.cpp | 63 void AGOSEngine::loadZone(uint16 zoneNum, bool useError) { in loadZone() argument 66 CHECK_BOUNDS(zoneNum, _vgaBufferPointers); in loadZone() 74 vpe = _vgaBufferPointers + zoneNum; in loadZone() 82 zoneTable[zoneNum] == 3) { in loadZone() 83 uint8 num = (zoneNum >= 85) ? 94 : 18; in loadZone() 86 loadVGAVideoFile(zoneNum, 2, useError); in loadZone() 91 loadVGAVideoFile(zoneNum, 1, useError); in loadZone() 104 if (loadVGASoundFile(zoneNum, 3)) { in loadZone() 151 checkAnims(vsp->zoneNum); in checkRunningAnims()
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H A D | vga_ww.cpp | 65 if (vte->id == _vgaCurSpriteId && vte->zoneNum == _vgaCurZoneNum) { in vcStopAnimation() 94 if (vfs->id == _vgaCurSpriteId && vfs->zoneNum == _vgaCurZoneNum) { in vcStopAnimation() 110 if (vte->id == _vgaCurSpriteId && vte->zoneNum == _vgaCurZoneNum) { in vcStopAnimation() 124 uint16 sprite, zoneNum; in vc60_stopAnimation() local 127 zoneNum = vcReadNextWord(); in vc60_stopAnimation() 130 zoneNum = vcReadNextWord(); in vc60_stopAnimation() 134 zoneNum = sprite / 100; in vc60_stopAnimation() 137 vcStopAnimation(zoneNum, sprite); in vc60_stopAnimation()
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H A D | debugger.cpp | 234 uint16 zoneNum = atoi(argv[1]); in Cmd_dumpImage() local 235 _vm->loadZone(zoneNum, false); in Cmd_dumpImage() 236 VgaPointersEntry *vpe = &_vm->_vgaBufferPointers[zoneNum]; in Cmd_dumpImage() 238 _vm->dumpVgaBitmaps(zoneNum); in Cmd_dumpImage() 240 debugPrintf("Invalid Zone Number %d\n", zoneNum); in Cmd_dumpImage() 251 uint16 zoneNum = atoi(argv[1]); in Cmd_dumpScript() local 252 _vm->loadZone(zoneNum, false); in Cmd_dumpScript() 253 VgaPointersEntry *vpe = &_vm->_vgaBufferPointers[zoneNum]; in Cmd_dumpScript() 257 debugPrintf("Invalid Zone Number %d\n", zoneNum); in Cmd_dumpScript()
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H A D | vga_ff.cpp | 414 uint16 zoneNum; in startOverlayAnims() local 417 zoneNum = _variableArray[999]; in startOverlayAnims() 439 vsp->zoneNum = zoneNum; in startOverlayAnims() 446 uint16 a, sprite, file, tmp, zoneNum; in startAnOverlayAnim() local 449 zoneNum = _variableArray[999]; in startAnOverlayAnim() 473 vsp->zoneNum = zoneNum; in startAnOverlayAnim() 478 _vgaCurZoneNum = vsp->zoneNum; in startAnOverlayAnim()
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H A D | gfx.cpp | 1073 vsp->zoneNum = zoneNum; in animate() 1076 vpe = &_vgaBufferPointers[zoneNum]; in animate() 1081 if (_zoneNumber != zoneNum) in animate() 1084 loadZone(zoneNum); in animate() 1087 _zoneNumber = zoneNum; in animate() 1090 loadZone(zoneNum); in animate() 1153 uint zoneNum; in setImage() local 1169 if (_zoneNumber != zoneNum) in setImage() 1172 loadZone(zoneNum); in setImage() 1177 _zoneNumber = zoneNum; in setImage() [all …]
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H A D | vga.cpp | 240 bool AGOSEngine::isSpriteLoaded(uint16 id, uint16 zoneNum) { in isSpriteLoaded() argument 243 if (vsp->id == id && vsp->zoneNum == zoneNum) in isSpriteLoaded() 415 uint16 windowNum, zoneNum, palette, vgaSpriteId; in vc3_loadSprite() local 425 zoneNum = vcReadNextWord(); in vc3_loadSprite() 429 zoneNum = (getGameType() == GType_PN) ? 0 : vgaSpriteId / 100; in vc3_loadSprite() 438 animate(windowNum, zoneNum, vgaSpriteId, x, y, palette, true); in vc3_loadSprite() 741 vfs->zoneNum = _vgaCurZoneNum; in vc11_onStop() 815 vfs->zoneNum = _vgaCurZoneNum; in vc16_waitSync() 838 uint16 zoneNum = (getGameType() == GType_PN) ? 0 : id / 100; in vc17_waitEnd() local 844 if (isSpriteLoaded(id, zoneNum)) { in vc17_waitEnd() [all …]
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H A D | draw.cpp | 61 vpe = &_vgaBufferPointers[vsp->zoneNum]; in animateSpritesByY() 100 vpe = &_vgaBufferPointers[vsp->zoneNum]; in animateSpritesByY() 134 vpe = &_vgaBufferPointers[vsp->zoneNum]; in animateSprites() 212 vpe = &_vgaBufferPointers[vsp->zoneNum]; in animateSprites() 315 VgaPointersEntry *vpe = &_vgaBufferPointers[vsp->zoneNum]; in dirtyClips() 355 VgaPointersEntry *vpe = &_vgaBufferPointers[vsp->zoneNum]; in dirtyClipCheck() 512 animTable->zoneNum = vsp->zoneNum; in saveBackGround()
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H A D | debug.cpp | 331 uint16 zoneNum = (getGameType() == GType_PN) ? 0 : z; in dumpAllVgaScriptFiles() local 334 VgaPointersEntry *vpe = &_vgaBufferPointers[zoneNum]; in dumpAllVgaScriptFiles() 638 void AGOSEngine::dumpVgaBitmaps(uint16 zoneNum) { in dumpVgaBitmaps() argument 644 uint16 zone = (getGameType() == GType_PN) ? 0 : zoneNum; in dumpVgaBitmaps() 673 …debug(1, "Zone %d: Image %d. Offs= %d Width=%d, Height=%d, Flags=0x%X", zoneNum, i, offs, width, h… in dumpVgaBitmaps() 679 sprintf(buf, "dumps/Res%d_Image%d.bmp", zoneNum, i); in dumpVgaBitmaps()
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H A D | event.cpp | 162 if (vte->zoneNum == _variableArray[999] && vte->id >= 100) { in isVgaQueueEmpty() 207 vte->zoneNum = curZoneNum; in addVgaEvent() 236 uint16 curZoneNum = vte->zoneNum; in processVgaEvents()
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/dports/games/scummvm/scummvm-2.5.1/engines/agos/ |
H A D | zones.cpp | 63 void AGOSEngine::loadZone(uint16 zoneNum, bool useError) { in loadZone() argument 66 CHECK_BOUNDS(zoneNum, _vgaBufferPointers); in loadZone() 74 vpe = _vgaBufferPointers + zoneNum; in loadZone() 82 zoneTable[zoneNum] == 3) { in loadZone() 83 uint8 num = (zoneNum >= 85) ? 94 : 18; in loadZone() 86 loadVGAVideoFile(zoneNum, 2, useError); in loadZone() 91 loadVGAVideoFile(zoneNum, 1, useError); in loadZone() 104 if (loadVGASoundFile(zoneNum, 3)) { in loadZone() 151 checkAnims(vsp->zoneNum); in checkRunningAnims()
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H A D | vga_ww.cpp | 65 if (vte->id == _vgaCurSpriteId && vte->zoneNum == _vgaCurZoneNum) { in vcStopAnimation() 94 if (vfs->id == _vgaCurSpriteId && vfs->zoneNum == _vgaCurZoneNum) { in vcStopAnimation() 110 if (vte->id == _vgaCurSpriteId && vte->zoneNum == _vgaCurZoneNum) { in vcStopAnimation() 124 uint16 sprite, zoneNum; in vc60_stopAnimation() local 127 zoneNum = vcReadNextWord(); in vc60_stopAnimation() 130 zoneNum = vcReadNextWord(); in vc60_stopAnimation() 134 zoneNum = sprite / 100; in vc60_stopAnimation() 137 vcStopAnimation(zoneNum, sprite); in vc60_stopAnimation()
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H A D | debugger.cpp | 234 uint16 zoneNum = atoi(argv[1]); in Cmd_dumpImage() local 235 _vm->loadZone(zoneNum, false); in Cmd_dumpImage() 236 VgaPointersEntry *vpe = &_vm->_vgaBufferPointers[zoneNum]; in Cmd_dumpImage() 238 _vm->dumpVgaBitmaps(zoneNum); in Cmd_dumpImage() 240 debugPrintf("Invalid Zone Number %d\n", zoneNum); in Cmd_dumpImage() 251 uint16 zoneNum = atoi(argv[1]); in Cmd_dumpScript() local 252 _vm->loadZone(zoneNum, false); in Cmd_dumpScript() 253 VgaPointersEntry *vpe = &_vm->_vgaBufferPointers[zoneNum]; in Cmd_dumpScript() 257 debugPrintf("Invalid Zone Number %d\n", zoneNum); in Cmd_dumpScript()
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H A D | vga_ff.cpp | 414 uint16 zoneNum; in startOverlayAnims() local 417 zoneNum = _variableArray[999]; in startOverlayAnims() 439 vsp->zoneNum = zoneNum; in startOverlayAnims() 446 uint16 a, sprite, file, tmp, zoneNum; in startAnOverlayAnim() local 449 zoneNum = _variableArray[999]; in startAnOverlayAnim() 473 vsp->zoneNum = zoneNum; in startAnOverlayAnim() 478 _vgaCurZoneNum = vsp->zoneNum; in startAnOverlayAnim()
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H A D | gfx.cpp | 1140 vsp->zoneNum = zoneNum; in animate() 1143 vpe = &_vgaBufferPointers[zoneNum]; in animate() 1148 if (_zoneNumber != zoneNum) in animate() 1151 loadZone(zoneNum); in animate() 1154 _zoneNumber = zoneNum; in animate() 1157 loadZone(zoneNum); in animate() 1220 uint zoneNum; in setImage() local 1236 if (_zoneNumber != zoneNum) in setImage() 1239 loadZone(zoneNum); in setImage() 1244 _zoneNumber = zoneNum; in setImage() [all …]
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H A D | vga.cpp | 240 bool AGOSEngine::isSpriteLoaded(uint16 id, uint16 zoneNum) { in isSpriteLoaded() argument 243 if (vsp->id == id && vsp->zoneNum == zoneNum) in isSpriteLoaded() 417 uint16 windowNum, zoneNum, palette, vgaSpriteId; in vc3_loadSprite() local 427 zoneNum = vcReadNextWord(); in vc3_loadSprite() 431 zoneNum = (getGameType() == GType_PN) ? 0 : vgaSpriteId / 100; in vc3_loadSprite() 440 animate(windowNum, zoneNum, vgaSpriteId, x, y, palette, true); in vc3_loadSprite() 745 vfs->zoneNum = _vgaCurZoneNum; in vc11_onStop() 819 vfs->zoneNum = _vgaCurZoneNum; in vc16_waitSync() 842 uint16 zoneNum = (getGameType() == GType_PN) ? 0 : id / 100; in vc17_waitEnd() local 848 if (isSpriteLoaded(id, zoneNum)) { in vc17_waitEnd() [all …]
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H A D | draw.cpp | 61 vpe = &_vgaBufferPointers[vsp->zoneNum]; in animateSpritesByY() 100 vpe = &_vgaBufferPointers[vsp->zoneNum]; in animateSpritesByY() 134 vpe = &_vgaBufferPointers[vsp->zoneNum]; in animateSprites() 212 vpe = &_vgaBufferPointers[vsp->zoneNum]; in animateSprites() 315 VgaPointersEntry *vpe = &_vgaBufferPointers[vsp->zoneNum]; in dirtyClips() 355 VgaPointersEntry *vpe = &_vgaBufferPointers[vsp->zoneNum]; in dirtyClipCheck() 512 animTable->zoneNum = vsp->zoneNum; in saveBackGround()
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H A D | debug.cpp | 334 uint16 zoneNum = (getGameType() == GType_PN) ? 0 : z; in dumpAllVgaScriptFiles() local 337 VgaPointersEntry *vpe = &_vgaBufferPointers[zoneNum]; in dumpAllVgaScriptFiles() 641 void AGOSEngine::dumpVgaBitmaps(uint16 zoneNum) { in dumpVgaBitmaps() argument 647 uint16 zone = (getGameType() == GType_PN) ? 0 : zoneNum; in dumpVgaBitmaps() 676 …debug(1, "Zone %d: Image %d. Offs= %d Width=%d, Height=%d, Flags=0x%X", zoneNum, i, offs, width, h… in dumpVgaBitmaps() 682 sprintf(buf, "dumps/Res%d_Image%d.bmp", zoneNum, i); in dumpVgaBitmaps()
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