Searched refs:zoneTraversed (Results 1 – 2 of 2) sorted by relevance
55 file(NULL), zoneTraversed(NULL), zoneLinks(NULL) in GameMap()247 memset(zoneTraversed, 0, sizeof(bool)*zonePalette.Size()); in CheckLink()253 zoneTraversed[src->index] = true; in TraverseLink()260 if(!zoneTraversed[i + ofs] && zoneLinks[ofs][i] > 0) in TraverseLink()270 if(!zoneTraversed[i] && zoneLinks[i][ofs] > 0) in TraverseLink()472 zoneTraversed = reinterpret_cast<bool*>(zoneData); in SetupLinks()539 delete[] zoneTraversed; in UnloadLinks()540 zoneTraversed = NULL; in UnloadLinks()
255 bool* zoneTraversed; variable