Searched refs:ASCII_EQUALS (Results 1 – 3 of 3) sorted by relevance
112 #define ASCII_EQUALS 0x3D macro
1093 if (c == ASCII_EQUALS) { in parsePseudoAttribute()1102 if (c != ASCII_EQUALS) { in parsePseudoAttribute()
729 = {ASCII_x, ASCII_m, ASCII_l, ASCII_EQUALS, ASCII_h,6544 if (! poolAppendChar(&parser->m_tempPool, XML_T(ASCII_EQUALS))) in getContext()6599 if (! poolAppendChar(&parser->m_tempPool, XML_T(ASCII_EQUALS))) in getContext()6649 } else if (*s == XML_T(ASCII_EQUALS)) { in setContext()