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Searched refs:BFLAG (Results 1 – 4 of 4) sorted by relevance

/dragonfly/games/gomoku/
H A Dbdinit.c68 sp->s_flags |= (BFLAG << 1) | (BFLAG << 2) | in bdinit()
69 (BFLAG << 3); in bdinit()
95 sp->s_flags |= BFLAG | (BFLAG << 1); in bdinit()
104 if (!(sp->s_flags & (BFLAG << 1))) { in bdinit()
113 sp->s_flags |= (BFLAG << 3); in bdinit()
117 !(sp->s_flags & (BFLAG << 3))) { in bdinit()
126 if (sp->s_flags & (BFLAG << r)) in bdinit()
200 bmask = BFLAG << r; in init_overlap()
H A Dmakemove.c88 bmask = BFLAG << r; in makemove()
226 bmask = BFLAG << r; in update_overlap()
286 bmask1 = BFLAG << r1; in update_overlap()
H A Dgomoku.h241 #define BFLAG 0x010000 /* frame intersects border or dead */ macro
H A Dpickmove.c439 bmask = (BFLAG | FFLAG | MFLAG) << r; in makecombo2()