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Searched refs:LEFTS (Results 1 – 7 of 7) sorted by relevance

/dragonfly/games/hunt/huntd/
H A Dshots.c248 case LEFTS: in move_normal_shot()
282 case LEFTS: in move_normal_shot()
301 case LEFTS: in move_normal_shot()
341 case LEFTS: in move_normal_shot()
501 case LEFTS: in move_drone()
555 case LEFTS: in move_drone()
615 case LEFTS: in save_bullet()
855 case LEFTS: in chkslime()
909 case LEFTS: in move_slime()
941 case LEFTS: in move_slime()
[all …]
H A Ddraw.c151 case LEFTS: in look()
152 see(pp, LEFTS); in look()
163 see(pp, LEFTS); in look()
168 see(pp, LEFTS); in look()
209 case LEFTS: in see()
348 case LEFTS: in translate()
H A Dhunt.h108 # define LEFTS '{' macro
110 # define is_player(c) (c == LEFTS || c == RIGHT ||\
H A Dexecute.c108 move_player(pp, LEFTS); /* Move left */ in execute()
111 face(pp, LEFTS); /* Face left */ in execute()
208 case LEFTS: in move_player()
271 case LEFTS: in move_player()
617 add_shot(obj, y, x, LEFTS, req, NULL, TRUE, pp->p_face); in pickup()
H A Dexpl.c183 case LEFTS: in remove_wall()
H A Danswer.c440 return LEFTS; in rand_dir()
H A Ddriver.c814 add_shot(LAVA, y, x, LEFTS, volcano, in zap()