Searched refs:N_SQRS (Results 1 – 6 of 6) sorted by relevance
48 #define N_SQRS 40 /* number of squares on board */ macro148 extern SQUARE board[N_SQRS + 1];
128 cur_p->loc = (cur_p->loc + rl) % N_SQRS; in move()192 for (i = 0; i < N_SQRS; i++) { in reset_game()299 for (i = 0; i < N_SQRS; i++) { in save()562 if (getnum_withbrace("square", txt, 0, N_SQRS-1, in restore_toplevel_attr()605 if (getnum(attribute, txt, 0, N_SQRS, &tmp) < 0) { in restore_player_attr()
49 for (i = 0; i < N_SQRS/2; i++) { in printboard()52 printsq(i+N_SQRS/2, TRUE); in printboard()
339 for (i = 0; i < N_SQRS; i++) { in get_avail_houses()356 for (i = 0; i < N_SQRS; i++) { in get_avail_hotels()
163 SQUARE board[N_SQRS+1] = { /* board itself (+1 for Jail) */
310 for (i = 0; i < N_SQRS; i++) in resign()