Searched refs:SHIFT_AMOUNT (Results 1 – 1 of 1) sorted by relevance
29 #define SHIFTED_2 (2 << SHIFT_AMOUNT)30 #define POWERPLAY_MAX (1 << (SHIFT_AMOUNT - 1)) - 1 /* 32767 - Might change in the future */44 unsigned int decimal: SHIFT_AMOUNT; /*Needs to always be unsigned*/45 int real: 32 - SHIFT_AMOUNT;222 temp.full = (X << SHIFT_AMOUNT); in ConvertToFraction()240 temp.full = (X << SHIFT_AMOUNT); in Convert_ULONG_ToFraction()493 return (A.full >> SHIFT_AMOUNT); in GetReal()500 A.full = X << SHIFT_AMOUNT; in Divide()501 B.full = Y << SHIFT_AMOUNT; in Divide()514 dec[i] = tmp / (1 << SHIFT_AMOUNT); in uGetScaledDecimal()[all …]