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Searched refs:SKULL (Results 1 – 4 of 4) sorted by relevance

/dragonfly/games/battlestar/
H A Dcommand7.c211 injuries[SKULL] = 1; in fight()
290 if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]) { in fight()
H A Dextern.h196 #define SKULL 11 /* fractured skull */ macro
H A Dcommand1.c208 if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]) { in news()
/dragonfly/tools/tools/locale/etc/final-maps/
H A Dmap.UTF-870673 <SKULL> \xF0\x9F\x92\x80