Searched refs:VR_CURSOR_BLINK (Results 1 – 4 of 4) sorted by relevance
283 scp->status |= VR_CURSOR_BLINK; in vga_txtcursor()296 scp->status &= ~VR_CURSOR_BLINK; in vga_txtcursor()950 scp->status |= VR_CURSOR_BLINK; in vga_pxlcursor_direct()952 scp->status &= ~VR_CURSOR_BLINK; in vga_pxlcursor_direct()978 scp->status |= VR_CURSOR_BLINK; in vga_pxlcursor_packed()980 scp->status &= ~VR_CURSOR_BLINK; in vga_pxlcursor_packed()1006 scp->status |= VR_CURSOR_BLINK; in vga_pxlcursor_planar()1008 scp->status &= ~VR_CURSOR_BLINK; in vga_pxlcursor_planar()1014 if (!(scp->status & VR_CURSOR_BLINK)) in vga_pxlblink_direct()1026 if (!(scp->status & VR_CURSOR_BLINK)) in vga_pxlblink_packed()[all …]
507 scp->status |= VR_CURSOR_BLINK; in kms_cursor()509 scp->status &= ~VR_CURSOR_BLINK; in kms_cursor()515 if (!(scp->status & VR_CURSOR_BLINK)) in kms_blink()
834 ~(VR_CURSOR_ON | VR_CURSOR_BLINK); in sc_render_match()844 ~(VR_CURSOR_ON | VR_CURSOR_BLINK); in sc_render_match()
133 #define VR_CURSOR_BLINK 0x40000 /* blinking text cursor */ macro