Searched refs:WALL5 (Results 1 – 6 of 6) sorted by relevance
295 Maze[y][x] = WALL5; in move_normal_shot()299 case WALL5: in move_normal_shot()708 case WALL5: in move_flyer()852 case WALL5: in chkslime()1057 case WALL5: in iswall()
88 # define WALL5 '\\' macro
167 *sp = rand_num(2) ? WALL4 : WALL5; in remap()
95 case WALL5: in showexpl()
236 case WALL5: in move_player()
478 See_over[WALL5] = FALSE; in init()