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Searched refs:WALL5 (Results 1 – 6 of 6) sorted by relevance

/dragonfly/games/hunt/huntd/
H A Dshots.c295 Maze[y][x] = WALL5; in move_normal_shot()
299 case WALL5: in move_normal_shot()
708 case WALL5: in move_flyer()
852 case WALL5: in chkslime()
1057 case WALL5: in iswall()
H A Dhunt.h88 # define WALL5 '\\' macro
H A Dmakemaze.c167 *sp = rand_num(2) ? WALL4 : WALL5; in remap()
H A Dexpl.c95 case WALL5: in showexpl()
H A Dexecute.c236 case WALL5: in move_player()
H A Ddriver.c478 See_over[WALL5] = FALSE; in init()