Searched refs:WOODSMAN (Results 1 – 6 of 6) sorted by relevance
/dragonfly/games/battlestar/ |
H A D | nightobjs.c | 47 {216, WOODSMAN}, 50 {168, WOODSMAN}, 53 {170, WOODSMAN},
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H A D | command2.c | 324 setbit(location[ahead].objects, WOODSMAN); in ravage() 327 setbit(location[back].objects, WOODSMAN); in ravage() 330 setbit(location[left].objects, WOODSMAN); in ravage() 333 setbit(location[right].objects, WOODSMAN); in ravage()
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H A D | init.c | 127 setbit(location[7].objects, WOODSMAN); /* viper room */ in checkout() 128 setbit(location[20].objects, WOODSMAN); /* laser " */ in checkout()
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H A D | command1.c | 153 if (testbit(location[position].objects, WOODSMAN)) { in news() 154 printf("%s\n", objdes[WOODSMAN]); in news() 155 fight(WOODSMAN, 50); in news()
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H A D | dayobjs.c | 80 {172, WOODSMAN},
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H A D | extern.h | 72 #define WOODSMAN 3 macro
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