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Searched refs:WOODSMAN (Results 1 – 6 of 6) sorted by relevance

/dragonfly/games/battlestar/
H A Dnightobjs.c47 {216, WOODSMAN},
50 {168, WOODSMAN},
53 {170, WOODSMAN},
H A Dcommand2.c324 setbit(location[ahead].objects, WOODSMAN); in ravage()
327 setbit(location[back].objects, WOODSMAN); in ravage()
330 setbit(location[left].objects, WOODSMAN); in ravage()
333 setbit(location[right].objects, WOODSMAN); in ravage()
H A Dinit.c127 setbit(location[7].objects, WOODSMAN); /* viper room */ in checkout()
128 setbit(location[20].objects, WOODSMAN); /* laser " */ in checkout()
H A Dcommand1.c153 if (testbit(location[position].objects, WOODSMAN)) { in news()
154 printf("%s\n", objdes[WOODSMAN]); in news()
155 fight(WOODSMAN, 50); in news()
H A Ddayobjs.c80 {172, WOODSMAN},
H A Dextern.h72 #define WOODSMAN 3 macro