Searched refs:__variable (Results 1 – 2 of 2) sorted by relevance
160 rl->__variable = rl + 1; in _Read_RuneMagi()176 rl->__runetype_ext.__ranges = (_RuneEntry *)rl->__variable; in _Read_RuneMagi()177 rl->__variable = rl->__runetype_ext.__ranges + in _Read_RuneMagi()180 rl->__maplower_ext.__ranges = (_RuneEntry *)rl->__variable; in _Read_RuneMagi()181 rl->__variable = rl->__maplower_ext.__ranges + in _Read_RuneMagi()184 rl->__mapupper_ext.__ranges = (_RuneEntry *)rl->__variable; in _Read_RuneMagi()185 rl->__variable = rl->__mapupper_ext.__ranges + in _Read_RuneMagi()201 rr[x].__types = rl->__variable; in _Read_RuneMagi()202 rl->__variable = rr[x].__types + len; in _Read_RuneMagi()225 (void) memcpy(rl->__variable, variable, rl->__variable_len); in _Read_RuneMagi()[all …]
89 void *__variable; /* Data which depends on the encoding */ member