Searched refs:hitflag (Results 1 – 5 of 5) sorted by relevance
77 int hitflag; in attack() local98 hitflag = 0; in attack()105 if (!hitflag) { in attack()108 hitflag++; in attack()
207 hitflag = 1; in main()230 hitflag = 1; in main()255 if (hitflag == 0) { in main()266 hitflag = hit3flag = 0; in main()955 if (hitflag) in run()
137 short hitflag = 0; /* flag for if player has been hit when running */ variable
345 extern short diroffx[], diroffy[], hitflag, hit2flag, hit3flag, hitp[MAXX][MAXY];
1223 hitflag = hit2flag = hit3flag = 1; in hitplayer()