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Searched refs:ivenarg (Results 1 – 11 of 11) sorted by relevance

/dragonfly/games/larn/
H A Dglobal.c249 c[AC] += 2 + ivenarg[c[WEAR]]; in recalc()
283 i = ivenarg[c[WIELD]]; in recalc()
339 c[AC] += ivenarg[i] + 1; in recalc()
342 c[WCLASS] += ivenarg[i] + 1; in recalc()
349 c[REGEN] += ivenarg[i] + 1; in recalc()
355 c[ENERGY] += ivenarg[i] + 1; in recalc()
423 ivenarg[i] = arg; in take()
537 ivenarg[c[SHIELD]]++; in enchantarmor()
545 ivenarg[c[WEAR]]++; in enchantarmor()
566 ivenarg[c[WIELD]]++; in enchweapon()
[all …]
H A Dmain.c557 if (str2 != NULL && str2[ivenarg[idx]][0] != 0) in show1()
558 lprintf(" of%s", str2[ivenarg[idx]]); in show1()
588 if (ivenarg[idx] > 0) in show3()
589 lprintf(" + %d", (long)ivenarg[idx]); in show3()
590 else if (ivenarg[idx] < 0) in show3()
591 lprintf(" %d", (long)ivenarg[idx]); in show3()
1148 read_scroll(ivenarg[i - 'a']); in readscr()
1153 readbook(ivenarg[i - 'a']); in readscr()
1221 quaffpotion(ivenarg[i - 'a']); in quaff()
H A Dstore.c578 gemvalue[i] = (255 & ivenarg[i]) * 100; in obanksub()
712 if (scrollname[ivenarg[isub]][0] == 0) { in otradepost()
717 if (potionname[ivenarg[isub]][0] == 0) { in otradepost()
735 value = 20 * ivenarg[isub]; in otradepost()
736 …else if ((itm_[j].obj == OSCROLL) || (itm_[j].obj == OPOTION)) value = 2 * itm_[j + ivenarg[isub]]… in otradepost()
738 izarg = ivenarg[isub]; in otradepost()
756 adjustcvalues(iven[isub], ivenarg[isub]); in otradepost()
H A Dobject.c1029 j = ivenarg[i]; in read_scroll()
1034 ivenarg[i] = j; in read_scroll()
1047 potionname[ivenarg[i]] = potionhide[ivenarg[i]]; in read_scroll()
1049 scrollname[ivenarg[i]] = scrollhide[ivenarg[i]]; in read_scroll()
1245 if (ivenarg[i] == 21) { in ohome()
H A Dmonster.c382 j += 1 + ivenarg[i]; in speldamage()
1128 if (ivenarg[c[WIELD]] > -10) { in hitmonster()
1131 --ivenarg[c[WIELD]]; in hitmonster()
1502 if (--ivenarg[i] < -1) in spattack()
1503 ivenarg[i] = -1; in spattack()
1512 if (--ivenarg[k] < rustarm[i][1]) in spattack()
1513 ivenarg[k] = rustarm[i][1]; in spattack()
1599 if (m > 0 && ivenarg[i] > 0 && m != OSCROLL && m != OPOTION) { in spattack()
1600 if ((ivenarg[i] -= 3) < 0) in spattack()
1601 ivenarg[i] = 0; in spattack()
H A Ddiag.c203 lwrite((char *)ivenarg, 26 * sizeof(short)); in savegame()
266 lrfill((char *)ivenarg, 26 * sizeof(short)); in restoregame()
H A Ddata.c117 short ivenarg[26]; /* inventory for player */ variable
H A Dcreate.c40 ivenarg[1] = ivenarg[0] = c[WEAR] = 0; in makeplayer()
H A Dscores.c291 ivenarg[n] = sco[j].sciv[n][1]; in shou()
498 p->sciv[j][1] = ivenarg[j]; in new2sub()
H A Dheader.h346 extern short iarg[MAXX][MAXY], ivenarg[], lasthx, lasthy, lastnum, lastpx, lastpy;
H A DFixed.Bugs139 iarg[][][], ivenarg[], and some others. I believe the changes are correct,