Searched refs:ivenarg (Results 1 – 11 of 11) sorted by relevance
/dragonfly/games/larn/ |
H A D | global.c | 249 c[AC] += 2 + ivenarg[c[WEAR]]; in recalc() 283 i = ivenarg[c[WIELD]]; in recalc() 339 c[AC] += ivenarg[i] + 1; in recalc() 342 c[WCLASS] += ivenarg[i] + 1; in recalc() 349 c[REGEN] += ivenarg[i] + 1; in recalc() 355 c[ENERGY] += ivenarg[i] + 1; in recalc() 423 ivenarg[i] = arg; in take() 537 ivenarg[c[SHIELD]]++; in enchantarmor() 545 ivenarg[c[WEAR]]++; in enchantarmor() 566 ivenarg[c[WIELD]]++; in enchweapon() [all …]
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H A D | main.c | 557 if (str2 != NULL && str2[ivenarg[idx]][0] != 0) in show1() 558 lprintf(" of%s", str2[ivenarg[idx]]); in show1() 588 if (ivenarg[idx] > 0) in show3() 589 lprintf(" + %d", (long)ivenarg[idx]); in show3() 590 else if (ivenarg[idx] < 0) in show3() 591 lprintf(" %d", (long)ivenarg[idx]); in show3() 1148 read_scroll(ivenarg[i - 'a']); in readscr() 1153 readbook(ivenarg[i - 'a']); in readscr() 1221 quaffpotion(ivenarg[i - 'a']); in quaff()
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H A D | store.c | 578 gemvalue[i] = (255 & ivenarg[i]) * 100; in obanksub() 712 if (scrollname[ivenarg[isub]][0] == 0) { in otradepost() 717 if (potionname[ivenarg[isub]][0] == 0) { in otradepost() 735 value = 20 * ivenarg[isub]; in otradepost() 736 …else if ((itm_[j].obj == OSCROLL) || (itm_[j].obj == OPOTION)) value = 2 * itm_[j + ivenarg[isub]]… in otradepost() 738 izarg = ivenarg[isub]; in otradepost() 756 adjustcvalues(iven[isub], ivenarg[isub]); in otradepost()
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H A D | object.c | 1029 j = ivenarg[i]; in read_scroll() 1034 ivenarg[i] = j; in read_scroll() 1047 potionname[ivenarg[i]] = potionhide[ivenarg[i]]; in read_scroll() 1049 scrollname[ivenarg[i]] = scrollhide[ivenarg[i]]; in read_scroll() 1245 if (ivenarg[i] == 21) { in ohome()
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H A D | monster.c | 382 j += 1 + ivenarg[i]; in speldamage() 1128 if (ivenarg[c[WIELD]] > -10) { in hitmonster() 1131 --ivenarg[c[WIELD]]; in hitmonster() 1502 if (--ivenarg[i] < -1) in spattack() 1503 ivenarg[i] = -1; in spattack() 1512 if (--ivenarg[k] < rustarm[i][1]) in spattack() 1513 ivenarg[k] = rustarm[i][1]; in spattack() 1599 if (m > 0 && ivenarg[i] > 0 && m != OSCROLL && m != OPOTION) { in spattack() 1600 if ((ivenarg[i] -= 3) < 0) in spattack() 1601 ivenarg[i] = 0; in spattack()
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H A D | diag.c | 203 lwrite((char *)ivenarg, 26 * sizeof(short)); in savegame() 266 lrfill((char *)ivenarg, 26 * sizeof(short)); in restoregame()
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H A D | data.c | 117 short ivenarg[26]; /* inventory for player */ variable
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H A D | create.c | 40 ivenarg[1] = ivenarg[0] = c[WEAR] = 0; in makeplayer()
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H A D | scores.c | 291 ivenarg[n] = sco[j].sciv[n][1]; in shou() 498 p->sciv[j][1] = ivenarg[j]; in new2sub()
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H A D | header.h | 346 extern short iarg[MAXX][MAXY], ivenarg[], lasthx, lasthy, lastnum, lastpx, lastpy;
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H A D | Fixed.Bugs | 139 iarg[][][], ivenarg[], and some others. I believe the changes are correct,
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