Home
last modified time | relevance | path

Searched refs:money (Results 1 – 25 of 39) sorted by relevance

12

/dragonfly/games/snake/snake/
H A Dsnake.c91 struct point money; variable
224 snrand(&money); in main()
398 if (same(&you, &money)) { in mainloop()
403 snrand(&money); in mainloop()
406 (money.col < 5 && money.line == 0) || in mainloop()
409 pchar(&money, TREASURE); in mainloop()
441 pchar(&money, TREASURE); in setup()
480 if (same(&p, &money)) in snrand()
620 if (same(&d, &money)) in chase()
682 if (!stretch(&money)) in snap()
[all …]
/dragonfly/games/monop/
H A Dspec.c51 worth = cur_p->money + prop_worth(cur_p); in inc_tax()
59 cur_p->money -= 200; in inc_tax()
67 cur_p->money -= worth; in inc_tax()
89 cur_p->money -= 75; in lux_tax()
H A Dtrade.c131 if (pp->money > 0) { in get_list()
132 printf("You have $%d. ", pp->money); in get_list()
217 pl_fr->money -= from->cash; in move_em()
218 pl_to->money += from->cash; in move_em()
239 if (cur_p->money <= 0) { in resign()
284 trades[1].cash = cur_p->money > 0 ? cur_p->money : 0; in resign()
319 play[0].money+prop_worth(&play[0])); in resign()
H A Dcards.c252 play[i].money -= num; in get_card()
255 cur_p->money += num; in get_card()
261 play[i].money += num; in get_card()
264 cur_p->money -= num; in get_card()
320 cur_p->money -= num; in get_card()
H A Dmisc.c65 if (cur_p->money < 0) in notify()
66 printf("That leaves you $%d in debt\n", -cur_p->money); in notify()
67 else if (cur_p->money == 0) in notify()
69 else if (fixing && !told_em && cur_p->money > 0) { in notify()
H A Dmorg.c140 cur_p->money += price; in m()
204 cur_p->money -= price; in unm()
216 while (cur_p->money < 0) { in force_morg()
H A Djail.c67 cur_p->money -= 50; in pay()
83 cur_p->money -= 50; in move_jail()
H A Dprop.c178 } else if (cur_bid > play[i].money) { in bid()
180 play[i].money); in bid()
192 play[i].money -= cur_max; in bid()
H A Drent.c87 cur_p->money -= rnt; in rent()
88 plp->money += rnt; in rent()
H A Dprint.c175 pl + 1, pp->money + prop_worth(pp)); in printhold()
176 printf("\t$%d", pp->money); in printhold()
H A Dexecute.c130 cur_p->money += 200; in move()
172 cur_p->money -= sqp->cost; in show_move()
278 fprintf(outf, " money %d\n", play[i].money); in save()
600 if (getnum(attribute, txt, 0, INT_MAX, &pp->money) < 0) { in restore_player_attr()
H A Dmonop.c234 cur_p->money, board[cur_p->loc].name); in main()
281 play[i].money = 1500; in getplayers()
H A Dhouses.c201 cur_p->money -= total_purchase * price; in buy_h()
309 cur_p->money += tot * price; in sell_h()
H A Dmonop.h123 int money; /* amount of money */ member
/dragonfly/usr.bin/compress/doc/
H A DNOTES99 lempel, hp, and unisys grumbles they can't make money off the
104 is that the pc folks are making money off the archiver/wrapper
121 money into the patent holder coffers...
/dragonfly/contrib/cryptsetup/po/
H A DMakevars30 # money.
/dragonfly/games/hack/
H A Dhh33 I$: count your money
H A Dhelp63 I$ - count your money.
H A Drumors110 Don't bother about money: only Leprechauns and shopkeepers are interested.
258 Need money? Sell your corpses to a tin factory.
416 They say that shopkeepers often have a large amount of money in their purse.
/dragonfly/contrib/gcc-4.7/libstdc++-v3/include/std/
H A Diomanip249 * @brief Extended manipulator for extracting money.
296 * @brief Extended manipulator for inserting money.
/dragonfly/games/fortune/datfiles/
H A Dmurphy126 A fool and his money are invited places.
128 A fool and his money soon go partying.
130 A fool and your money are soon partners.
297 time and money.
560 Go where the money is.
569 He who marries for money ... better be nice to his wife.
890 If you're wondering if you have enough money to take
1204 talking about money.
1759 The one thing that money can not buy is poverty.
2166 You are never given enough time or money.
[all …]
/dragonfly/contrib/gcc-8.0/libstdc++-v3/include/std/
H A Diomanip250 * @brief Extended manipulator for extracting money.
297 * @brief Extended manipulator for inserting money.
/dragonfly/games/quiz/datfiles/
H A Ducc108 9-107:definitions "purchase money security interest"
H A Dpoetry10 Good pennyworths{! }but money cannot move:\
/dragonfly/games/hunt/
H A DREADME164 sent out at irregular intervals. Send no flames, just money. Happy

12