Searched refs:nosignal (Results 1 – 9 of 9) sorted by relevance
306 sigsav = nosignal; in qshowstr()323 nosignal = sigsav; in qshowstr()362 sigsav = nosignal; in showwear()399 nosignal = sigsav; in showwear()410 sigsav = nosignal; in showwield()457 nosignal = sigsav; in showwield()468 sigsav = nosignal; in showread()489 nosignal = sigsav; in showread()500 sigsav = nosignal; in showeat()519 nosignal = sigsav; in showeat()[all …]
221 nosignal = 1; /* disable signals */ in dndstore()238 nosignal = 0; /* enable signals */ in dndstore()262 nosignal = 0; /* enable signals */ in dndstore()375 nosignal = 1; /* disable signals */ in oschool()392 nosignal = 0; in oschool()507 nosignal = 1; /* disable signals */ in banktitle()526 nosignal = 0; /* enable signals */ in banktitle()531 nosignal = 0; /* enable signals */ in banktitle()691 nosignal = 1; /* disable signals */ in otradepost()706 nosignal = 0; /* enable signals */ in otradepost()[all …]
41 if (nosignal) /* don't do anything if inhibited */ in cntlc()70 if (nosignal) /* nothing if inhibited */ in tstop()
179 nosignal = 1; in savegame()186 nosignal = 0; in savegame()234 nosignal = 0; in savegame()
545 nosignal = 1; in seemagic()569 nosignal = 0; in seemagic()606 nosignal = 0; in seemagic()
122 char nosignal = 0; /* set to 1 to disable the signals from doing anything */ variable
1242 nosignal = 1; /* disable signals */ in ohome()1295 nosignal = 0; /* enable signals */ in ohome()
338 extern char monstnamelist[], nch[], ndgg[], nlpts[], nomove, nosignal, nowelcome;
244 static int nosignal; /* Do not send any signals */ variable364 if (!(rotatereq && nosignal)) { in main()684 nosignal = 1; in parse_args()1945 if (nosignal) { in do_sigwork()