Searched refs:p_sin (Results 1 – 7 of 7) sorted by relevance
341 if (drandom() < Player.p_sin / 100.0) { in playerhits()1071 Player.p_sin = MAX(0.0, Player.p_sin - 0.25); in awardtreasure()1091 Player.p_sin *= 0.75; in awardtreasure()1117 ++Player.p_sin; in awardtreasure()1218 Player.p_sin /= 2.0; in awardtreasure()1365 Player.p_sin /= 3.0; in awardtreasure()1439 *dptr = Player.p_sin; in scramblestats()1459 Player.p_sin = *dptr; in scramblestats()
273 ++Player.p_sin; in battleplayer()335 Player.p_sin += 0.5; in myturn()541 Player.p_sin *= Player.p_sin; in tampered()552 if (drandom() / 2.0 < Player.p_sin) { in tampered()
610 Player.p_sin += 1e-6; in procmain()861 Player.p_sin += 0.5; in neatstuff()874 if (Player.p_sin > 1.0) { in neatstuff()876 Player.p_sin -= 0.25; in neatstuff()894 if (drandom() * Player.p_sin > 1.0) in neatstuff()
26 double p_sin; /* sin */ member
132 mvprintw(4, 40, "R:Sin %0.3f\n", playerp->p_sin); in changestats()313 dptr = &playerp->p_sin; in changestats()
410 ++Player.p_sin; in tradingpost()468 mvprintw(13, 0, "Sin : %9.5f", Player.p_sin); in allstatslist()1075 playerp->p_sin = in initplayer()
73 #define p_sin p_endpoint.sa_sin macro