Searched refs:phys_type (Results 1 – 3 of 3) sorted by relevance
227 bundle->phys_type.all |= dl->physical->type; in bundle_LinkAdded()229 bundle->phys_type.open |= dl->physical->type; in bundle_LinkAdded()232 if ((bundle->phys_type.open & (PHYS_DEDICATED|PHYS_DDIAL)) in bundle_LinkAdded()238 if ((bundle->phys_type.open & (PHYS_DEDICATED|PHYS_DDIAL)) in bundle_LinkAdded()249 bundle->phys_type.all = bundle->phys_type.open = 0; in bundle_LinksRemoved()256 if ((bundle->phys_type.open & (PHYS_DEDICATED|PHYS_DDIAL)) in bundle_LinksRemoved()257 == bundle->phys_type.open) { in bundle_LinksRemoved()470 bundle->phys_type.all & PHYS_AUTO)) { in bundle_UpdateSet()840 bundle.phys_type.all = type; in bundle_Create()841 bundle.phys_type.open = 0; in bundle_Create()[all …]
89 } phys_type; member
330 mode = arg->bundle->phys_type.all; in LoadCommand()393 (arg->bundle->phys_type.all & ~(PHYS_INTERACTIVE|PHYS_AUTO)))) { in DialCommand()1572 arg->bundle->phys_type.all & PHYS_AUTO)) in SetInterfaceAddr()3158 arg->bundle->phys_type.all & PHYS_AUTO ? in IfaceClearCommand()