/dragonfly/games/monop/ |
H A D | execute.c | 207 if (play) { in reset_game() 209 free(play[i].name); in reset_game() 210 play[i].name = NULL; in reset_game() 212 free(play); in reset_game() 213 play = NULL; in reset_game() 528 if (play != NULL) { in restore_toplevel_attr() 532 play = calloc((size_t)num_play, sizeof(play[0])); in restore_toplevel_attr() 533 if (play == NULL) { in restore_toplevel_attr() 540 if (play == NULL) { in restore_toplevel_attr() 544 cur_p = &play[player]; in restore_toplevel_attr() [all …]
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H A D | print.c | 66 printsq(play[i].loc, FALSE); in where() 67 printf(" %s (%d)", play[i].name, i+1); in where() 68 if (cur_p == &play[i]) in where() 129 printf("%d", play[sqp->owner].num_util); in printsq() 143 rnt <<= play[sqp->owner].num_rr - 1; in printsq() 144 printf("%d %4d", play[sqp->owner].num_rr, in printsq() 145 25 << (play[sqp->owner].num_rr - 1)); in printsq() 173 pp = &play[pl]; in printhold()
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H A D | monop.c | 113 PLAY *play, /* player structure array ("calloc"ed) */ variable 266 cur_p = play = calloc((size_t)num_play, sizeof (PLAY)); in getplayers() 267 if (play == NULL) in getplayers() 278 name_list[i] = play[i].name = strdup(buf); in getplayers() 281 play[i].money = 1500; in getplayers() 296 free(play[i].name); in getplayers() 297 free(play); in getplayers() 315 printf("%s (%d) rolls %d\n", play[i].name, i+1, rl=roll(2, 6)); in init_players() 330 cur_p = &play[max_pl]; in init_players()
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H A D | trade.c | 109 pp = &play[pn]; in get_list() 178 printf("Player %s (%d) gives:\n", play[tp->trader].name, in summate() 214 pl_fr = &play[from->trader]; in move_em() 215 pl_to = &play[to->trader]; in move_em() 303 free(play[player].name); in resign() 307 play[i] = play[i+1]; in resign() 316 printf("\nThen %s WINS!!!!!\n", play[0].name); in resign() 319 play[0].money+prop_worth(&play[0])); in resign()
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H A D | prop.c | 49 add_list(playernum, &(play[playernum].own_list), cur_p->loc); in buy() 97 play[plr].num_rr--; in del_list() 100 play[plr].num_util--; in del_list() 178 } else if (cur_bid > play[i].money) { in bid() 180 play[i].money); in bid() 190 printf("It goes to %s (%d) for $%d\n",play[i].name,i+1,cur_max); in bid() 192 play[i].money -= cur_max; in bid()
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H A D | misc.c | 82 cur_p = &play[player]; in next_play() 127 op = play[pl].own_list; in set_ownlist() 143 play[pl].num_util = num; in set_ownlist() 162 play[pl].num_rr = num; in set_ownlist()
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H A D | cards.c | 252 play[i].money -= num; in get_card() 261 play[i].money += num; in get_card()
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H A D | rent.c | 46 plp = &play[sqp->owner]; in rent()
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H A D | monop.h | 142 extern PLAY *play, *cur_p;
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/dragonfly/games/hack/ |
H A D | READ_ME | 57 1. If it didnt exist already, introduce a loginname `play' . 59 for everybody and is suid play: 60 ---s--s--x 1 play 206848 Apr 3 00:17 hack 62 running under nice; in that case you might write a program play.c 63 such that the program play is suid play and executable for everybody 65 play only; all the program play does is asking for the name of a game, 68 -r-sr-sr-x 1 play 13312 May 24 12:52 play 69 ---x------ 1 play 206848 Apr 3 00:17 hack 70 If you are worried about security you might let play do 78 drwx------ 3 play 1024 Aug 9 09:03 hackdir
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/dragonfly/games/larn/datfiles/ |
H A D | larnopts | 5 play-day-play
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/dragonfly/games/hunt/ |
H A D | README.protocol | 21 P game play TCP port 53 A client requests the game play port P with the C_PLAYER message. 57 S: {uint16: P (TCP port number for the game play port)} 59 The TCP address of the game play port should be formed from the 65 A client can request the game play port P with the C_MONITOR message. 70 S: {uint16: P (TCP port number for the game play port)} 107 P - game play port 109 This port provides the TCP channel for the main game play between 162 Game play protocol
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/dragonfly/games/cribbage/ |
H A D | cribbage.n | 73 Nondealer begins the play by laying a card from his hand face up 79 unable to play another card without exceeding 31, he must say "Go," and 87 dealer is bound to peg at least 1 in play.) 90 combinations made in play, as follows: 120 After the play, the hands are shown (counted). Nondealer 152 count in the total of the hand, since it is pegged before the play.) 182 in play, non-dealer's hand, dealer's hand, crib. Thus, if nondealer goes 222 Generally speaking, play on (toward a sequence) when you have close cards 224 consideration. If far behind, play on when there is any chance of building
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/dragonfly/games/morse/ |
H A D | morse.c | 280 static void play(const char *, int); 610 play(" ", 0); in morse() 627 play(m->morse, prosign); in morse() 688 play(const char *s, int prosign) in play() function
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/dragonfly/games/fortune/datfiles/ |
H A D | dragonfly-funny | 91 <coolvibe> can I play with sourcecode 93 <coolvibe> can I play with sourcecode 95 <coolvibe> can I play with sourcecode - the coder looked and he laughed at me 96 <coolvibe> can I play with sourcecode - he said you're blind, too blind to seeee
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/dragonfly/sys/bus/isa/ |
H A D | isa_if.m | 36 # Add a Plug-and-play configuration to the device. Configurations with 65 # If the device is not plug-and-play compatible, this method returns
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/dragonfly/games/trek/ |
H A D | main.c | 195 play(); in main()
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H A D | play.c | 89 play(void) in play() function
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H A D | Makefile | 9 lose.c lrscan.c main.c move.c nova.c out.c phaser.c play.c ram.c \
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/dragonfly/games/rogue/ |
H A D | Makefile | 7 message.c monster.c move.c object.c pack.c play.c random.c ring.c \
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/dragonfly/games/sail/ |
H A D | pl_2.c | 99 play(void) in play() function
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H A D | pl_main.c | 135 play(); in pl_main()
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/dragonfly/sys/dev/sound/pci/ |
H A D | hdspe-pcm.c | 124 if (scp->hc->play) in hdspemixer_init() 654 err = pcm_register(dev, scp, scp->hc->play, scp->hc->rec); in hdspe_pcm_attach() 661 for (i = 0; i < scp->hc->play; i++) { in hdspe_pcm_attach()
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H A D | hdspe.h | 99 uint32_t play; member
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/dragonfly/test/interbench/ |
H A D | readme.interactivity | 16 interruption to your work, whereas interactivity would allow you to play audio
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