Searched refs:shootat (Results 1 – 2 of 2) sorted by relevance
/dragonfly/games/sail/ |
H A D | pl_3.c | 56 int guns, car, ready, shootat, hit; in acceptcombat() local 107 shootat = RIGGING; in acceptcombat() 110 shootat = HULL; in acceptcombat() 113 shootat = -1; in acceptcombat() 118 shootat = -1; in acceptcombat() 121 shootat = RIGGING; in acceptcombat() 123 if (shootat == -1) in acceptcombat() 186 t = &(shootat == RIGGING ? RigTable : HullTable) in acceptcombat() 199 table(ms, closest, shootat, load, hit, roll); in acceptcombat()
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H A D | dr_1.c | 276 int shootat, hit; in compcombat() local 336 shootat = HULL; in compcombat() 338 shootat = RIGGING; in compcombat() 395 table(sp, closest, shootat, load, hit, in compcombat()
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