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Searched refs:shootat (Results 1 – 2 of 2) sorted by relevance

/dragonfly/games/sail/
H A Dpl_3.c56 int guns, car, ready, shootat, hit; in acceptcombat() local
107 shootat = RIGGING; in acceptcombat()
110 shootat = HULL; in acceptcombat()
113 shootat = -1; in acceptcombat()
118 shootat = -1; in acceptcombat()
121 shootat = RIGGING; in acceptcombat()
123 if (shootat == -1) in acceptcombat()
186 t = &(shootat == RIGGING ? RigTable : HullTable) in acceptcombat()
199 table(ms, closest, shootat, load, hit, roll); in acceptcombat()
H A Ddr_1.c276 int shootat, hit; in compcombat() local
336 shootat = HULL; in compcombat()
338 shootat = RIGGING; in compcombat()
395 table(sp, closest, shootat, load, hit, in compcombat()