Searched refs:TrappingMath (Results 1 – 1 of 1) sorted by relevance
2861 TrappingMath = true; in RenderFloatingPointOptions()2896 TrappingMath = true; in RenderFloatingPointOptions()2908 TrappingMath = false; in RenderFloatingPointOptions()2975 TrappingMath = TrappingMathPresent = false; in RenderFloatingPointOptions()2980 TrappingMath = TrappingMathPresent = true; in RenderFloatingPointOptions()3035 TrappingMath = false; in RenderFloatingPointOptions()3045 TrappingMath = true; in RenderFloatingPointOptions()3073 TrappingMath = false; in RenderFloatingPointOptions()3146 !TrappingMath) in RenderFloatingPointOptions()3152 if (AssociativeMath && !SignedZeros && !TrappingMath) in RenderFloatingPointOptions()[all …]