Searched refs:rand_state (Results 1 – 3 of 3) sorted by relevance
57 inline void RandomShuffle(T *a, u32 n, u32 *rand_state) { in RandomShuffle() argument59 u32 state = *rand_state; in RandomShuffle()62 *rand_state = state; in RandomShuffle()
284 u32 rand_state; in ALIGNED() local322 RandomShuffle(pointers_array, count, &sci->rand_state); in PopulateBatches()347 if (UNLIKELY(sci->rand_state == 0)) in PopulateFreeList()349 sci->rand_state = reinterpret_cast<uptr>(sci) ^ NanoTime(); in PopulateFreeList()
677 u32 rand_state; // Seed for random shuffle, used if kRandomShuffleChunks. in ALIGNED() local784 region->rand_state = static_cast<u32>(region_beg >> 12); in PopulateFreeArray()838 ®ion->rand_state); in PopulateFreeArray()