Searched refs:shadow_beg (Results 1 – 4 of 4) sorted by relevance
/freebsd/contrib/llvm-project/compiler-rt/lib/asan/ |
H A D | asan_poisoning.h | 46 uptr shadow_beg = MEM_TO_SHADOW(aligned_beg); in FastPoisonShadow() local 54 shadow_end - shadow_beg < common_flags()->clear_shadow_mmap_threshold) { in FastPoisonShadow() 55 REAL(memset)((void*)shadow_beg, value, shadow_end - shadow_beg); in FastPoisonShadow() 58 uptr page_beg = RoundUpTo(shadow_beg, page_size); in FastPoisonShadow() 62 REAL(memset)((void *)shadow_beg, 0, shadow_end - shadow_beg); in FastPoisonShadow() 64 if (page_beg != shadow_beg) { in FastPoisonShadow() 65 REAL(memset)((void *)shadow_beg, 0, page_beg - shadow_beg); in FastPoisonShadow()
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H A D | asan_poisoning.cpp | 184 uptr shadow_beg = MemToShadow(aligned_b); in __asan_region_is_poisoned() local 190 (shadow_end <= shadow_beg || in __asan_region_is_poisoned() 191 __sanitizer::mem_is_zero((const char *)shadow_beg, in __asan_region_is_poisoned() 192 shadow_end - shadow_beg))) in __asan_region_is_poisoned()
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/freebsd/contrib/llvm-project/compiler-rt/lib/msan/ |
H A D | msan_poisoning.cpp | 199 uptr shadow_beg = MEM_TO_SHADOW(ptr); in SetShadow() local 200 uptr shadow_end = shadow_beg + size; in SetShadow() 202 shadow_end - shadow_beg < common_flags()->clear_shadow_mmap_threshold) { in SetShadow() 203 REAL(memset)((void *)shadow_beg, value, shadow_end - shadow_beg); in SetShadow() 205 uptr page_beg = RoundUpTo(shadow_beg, PageSize); in SetShadow() 209 REAL(memset)((void *)shadow_beg, 0, shadow_end - shadow_beg); in SetShadow() 211 if (page_beg != shadow_beg) { in SetShadow() 212 REAL(memset)((void *)shadow_beg, 0, page_beg - shadow_beg); in SetShadow()
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/freebsd/contrib/llvm-project/compiler-rt/lib/memprof/ |
H A D | memprof_allocator.cpp | 226 uptr shadow_beg = MEM_TO_SHADOW(addr); in ClearShadow() local 228 if (shadow_end - shadow_beg < common_flags()->clear_shadow_mmap_threshold) { in ClearShadow() 229 REAL(memset)((void *)shadow_beg, 0, shadow_end - shadow_beg); in ClearShadow() 232 uptr page_beg = RoundUpTo(shadow_beg, page_size); in ClearShadow() 236 REAL(memset)((void *)shadow_beg, 0, shadow_end - shadow_beg); in ClearShadow() 238 if (page_beg != shadow_beg) { in ClearShadow() 239 REAL(memset)((void *)shadow_beg, 0, page_beg - shadow_beg); in ClearShadow()
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