Searched refs:wasm64 (Results 1 – 25 of 27) sorted by relevance
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32 RegisterTarget<Triple::wasm64> Y(getTheWebAssemblyTarget64(), "wasm64", in LLVMInitializeWebAssemblyTargetInfo()
84 case wasm64: return "wasm64"; in getArchTypeName()197 case wasm64: return "wasm"; in getArchTypePrefix()422 .Case("wasm64", wasm64) in getArchTypeForLLVMName()568 .Case("wasm64", Triple::wasm64) in parseArch()907 case Triple::wasm64: in getDefaultFormat()1510 case llvm::Triple::wasm64: in getArchPointerBitWidth()1604 case Triple::wasm64: T.setArch(Triple::wasm32); break; in get32BitArchVariant()1654 case Triple::wasm64: in get64BitArchVariant()1685 case Triple::wasm32: T.setArch(Triple::wasm64); break; in get64BitArchVariant()1726 case Triple::wasm64: in getBigEndianArchVariant()[all …]
40 case llvm::Triple::wasm64: in LLDB_PLUGIN_DEFINE()
106 wasm64, // WebAssembly with 64-bit pointers enumerator997 return getArch() == Triple::wasm32 || getArch() == Triple::wasm64; in isWasm()
1251 | wasm32 | wasm64 \
1248 | wasm32 | wasm64 \
1279 | wasm32 | wasm64 \
1275 | wasm32 | wasm64 \
862 if (Obj.getArch() == Triple::wasm64) in getRelocationResolver()
1913 return HasMemory64 ? Triple::wasm64 : Triple::wasm32; in getArch()
157 // symbol, which to LLVM is a pointer, so in wasm64 mode it is easiest to
98 case llvm::Triple::wasm64: in useFramePointerForTargetByDefault()615 case llvm::Triple::wasm64: in getCPUName()677 case llvm::Triple::wasm64: in getTargetFeatures()
1687 case llvm::Triple::wasm64: in RenderTargetOptions()2525 case llvm::Triple::wasm64: in CollectArgsForIntegratedAssembler()
698 case llvm::Triple::wasm64: in AllocateTarget()
1260 | wasm32 | wasm64 \
1337 else if (Arch == Triple::wasm32 || Arch == Triple::wasm64) in buildBitSetsFromFunctions()
6356 case llvm::Triple::wasm64: in getToolChain()
450 def TargetWebAssembly : TargetArch<["wasm32", "wasm64"]>;
152 case llvm::Triple::wasm64: { in createTargetCodeGenInfo()