Searched refs:DEMONLORD (Results 1 – 4 of 4) sorted by relevance
297 case DEMONLORD: in mmove()298 case DEMONLORD + 1: in mmove()299 case DEMONLORD + 2: in mmove()300 case DEMONLORD + 3: in mmove()301 case DEMONLORD + 4: in mmove()302 case DEMONLORD + 5: in mmove()303 case DEMONLORD + 6: in mmove()312 if (tmp >= DEMONLORD + 3) { /* demons dispel spheres */ in mmove()
274 mit = rund(8) + DEMONLORD; in cannedlevel()282 mit = DEMONLORD + 7; in cannedlevel()
321 #define DEMONLORD 57 macro
1726 if (*p < DEMONLORD + 2) { in annihilate()1772 if ((m = mitem[x][y]) >= DEMONLORD + 4) { /* demons dispel spheres */ in newsphere()