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Searched refs:DROPS_LEVEL (Results 1 – 3 of 3) sorted by relevance

/netbsd/games/rogue/
H A Drogue.h373 #define DROPS_LEVEL 0400000L macro
384 #define SPECIAL_HIT (RUSTS|HOLDS|FREEZES|STEALS_GOLD|STEALS_ITEM|STINGS|DRAINS_LIFE|DROPS_LEVEL)
H A Dspec_hit.c93 if (monster->m_flags & DROPS_LEVEL) { in special_hit()
H A Dmonster.c119 {(ASLEEP|WANDERS|DROPS_LEVEL),"2d8",45,'W',55,14,23,75,0,0, FILL},