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Searched refs:Numseen (Results 1 – 6 of 6) sorted by relevance

/netbsd/games/mille/
H A Dcomp.c85 && Numseen[C_25] == Numcards[C_25] in calcmove()
86 && Numseen[C_50] == Numcards[C_50]) in calcmove()
145 if (Numseen[oppos] == Numcards[oppos] && in calcmove()
262 Numseen[oppos] + count[card] > in calcmove()
270 *value += Numseen[card] - in calcmove()
271 Numseen[oppos]; in calcmove()
288 *value += (Numseen[C_GO] - Numgos); in calcmove()
317 Numseen[oppos] + 2; in calcmove()
339 Numseen[C_GO]; in calcmove()
414 Numseen[S_RIGHT_WAY] != 0) || in onecard()
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H A Dvarpush.c64 { (void *) Numseen, sizeof Numseen }, in varpush()
H A Dinit.c54 memset(Numseen, 0, sizeof Numseen); in init()
H A Dextern.c87 Numseen[NUM_CARDS]; /* Number of cards seen in current hand */ variable
H A Dmove.c518 ++Numseen[card]; in account()
525 Numgos += Numcards[oppos] - Numseen[oppos]; in account()
H A Dmille.h219 Numneed[], Numseen[NUM_CARDS], Play, Window;